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73 lines
2.2 KiB
Plaintext
73 lines
2.2 KiB
Plaintext
/*
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* Author: KoffeinFlummi
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*
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* Adjusts the direction of a shell.
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*
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* Arguments:
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* -> arguments of the FiredBIS EH
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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private ["_vehicle", "_weapon", "_ammo", "_magazine", "_projectile","_velocityCorrection"];
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_vehicle = _this select 0;
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_weapon = _this select 1;
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_ammo = _this select 4;
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_magazine = _this select 5;
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_projectile = _this select 6;
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private ["_gunner", "_turret"];
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_gunner = [_vehicle, _weapon] call EFUNC(common,getGunner);
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_turret = [_gunner] call EFUNC(common,getTurretIndex);
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// Exit if the unit isn't a player
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if !([_gunner] call EFUNC(common,isPlayer)) exitWith {};
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private ["_FCSMagazines", "_FCSElevation", "_offset"];
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_FCSMagazines = _vehicle getVariable [(format ["%1_%2", QGVAR(Magazines), _turret]), []];
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_FCSElevation = _vehicle getVariable format ["%1_%2", QGVAR(Elevation), _turret];
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if !(_magazine in _FCSMagazines) exitWith {};
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// GET ELEVATION OFFSET OF CURRENT MAGAZINE
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_offset = 0;
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{
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if (_x == _magazine) exitWith {
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_offset = _FCSElevation select _forEachIndex;
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};
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} forEach _FCSMagazines;
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// Correct velocity for weapons that have initVelocity
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// @todo: Take into account negative initVelocities
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_velocityCorrection = (vectorMagnitude velocity _projectile) -
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getNumber (configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
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[_projectile, (_vehicle getVariable format ["%1_%2", QGVAR(Azimuth), _turret]), _offset, -_velocityCorrection] call EFUNC(common,changeProjectileDirection);
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// Remove the platform velocity
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if( (vectorMagnitude velocity _vehicle) > 2) then {
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_sumVelocity = (velocity _projectile) vectorDiff (velocity _vehicle);
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_projectile setVelocity _sumVelocity;
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};
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// Air burst missile
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// handle locally only
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if (!local _gunner) exitWith {};
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if (getNumber (configFile >> "CfgAmmo" >> _ammo >> QGVAR(Airburst)) == 1) then {
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private "_zeroing";
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_zeroing = _vehicle getVariable [format ["%1_%2", QGVAR(Distance), _turret], currentZeroing _vehicle];
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if (_zeroing < 50) exitWith {};
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if (_zeroing > 1500) exitWith {};
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[FUNC(handleAirBurstAmmunitionPFH), 0, [_vehicle, _projectile, _zeroing]] call CBA_fnc_addPerFrameHandler;
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};
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