ACE3/addons/fastroping/functions/fnc_canFastRope.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

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* ballistics

* captives

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* chemlights

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* dragging

* explosives

* fastroping

* fcs

* finger

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* gestures

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* interact_menu

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* kestrel4500

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* magazinerepack

* map

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* microdagr

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* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Checks if the unit can fast rope from the helicopter.
*
* Arguments:
* 0: Unit occupying the helicopter <OBJECT>
* 1: The helicopter itself <OBJECT>
*
* Return Value:
* Able to fast ropes <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_fnc_canFastRope
*
* Public: No
*/
params ["_unit", "_vehicle"];
private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []];
((driver _vehicle != _unit) &&
{!(_deployedRopes isEqualTo [])} &&
{{!(_x select 5) && !(_x select 6)} count (_deployedRopes) > 0} &&
{getPos _vehicle select 2 > 2})