mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
35 lines
807 B
Plaintext
35 lines
807 B
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: BaerMitUmlaut
|
|
* Function for opening doors and extending the hook for most vanilla and older Arma helos.
|
|
*
|
|
* Arguments:
|
|
* 0: Helicopter <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* Amount of time to wait before deploying ropes <NUMBER>
|
|
*
|
|
* Example:
|
|
* [_vehicle] call ace_fastroping_fnc_onDeployRopesCommon
|
|
*
|
|
* Public: No
|
|
*/
|
|
params ["_vehicle"];
|
|
|
|
private _waitTime = 2;
|
|
|
|
{_vehicle animateDoor [_x, 1]} forEach ANIMS_ANIMATEDOOR;
|
|
{_vehicle animate [_x, 1]} forEach ANIMS_ANIMATE;
|
|
|
|
_vehicle setVariable [QGVAR(doorsLocked), true, true];
|
|
|
|
private _fries = _vehicle getVariable [QGVAR(FRIES), objNull];
|
|
if !(isNull _fries) then {
|
|
[{
|
|
{_this animate [_x, 1]} forEach ANIMS_HOOK;
|
|
}, _fries, 2] call CBA_fnc_waitAndExecute;
|
|
_waitTime = 4;
|
|
};
|
|
|
|
_waitTime
|