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5ae0ef6bbe
* Fix explosive placement while underwater * Apply suggestions from code review Co-Authored-By: alganthe <alganthe@live.fr> * Change placeApprove header to reflect changes * Replace lineIntersectsWith in isInMedicalFacility * Replace linesIntersects in isInRepairFacility, fix params Public func, params should have an expected type. * Replace linesIntersects in spallTrack * Replace lineIntersects in getFirstObjectIntersection and findReflection * Replace lineIntersects in advanced throwing grenades can pass glass underwater now, I bet all of 0 person will be glad that horrendous bug is now fixed. * Fix possible issue in pointing while underwater * Fix possible issue while underwater in attach * Replace count with isEqualTo in lineIntersectsSurfaces replacements * Fix inverted conditions * Fix drawArc * Fix fnc_attach * Reverse advanced_throwing and spallTrack lineIntersects changes * Fix issues raised from code review
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: ACE-Team
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* Add HitPart EventHandler to objects in the projectile's path
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_frag_fnc_spallTrack
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*
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* Public: No
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*/
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params ["_round", "_multiplier", "_foundObjects", "_foundObjectHPIds"];
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private _delta = (1 / diag_fps) * _multiplier;
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private _curPos = getPosASL _round;
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private _velocity = velocity _round;
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private _velocityStep = _velocity vectorMultiply _delta;
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private _forwardPos = _curPos vectorAdd _velocityStep;
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if !((lineIntersectsSurfaces [_curPos, _forwardPos]) isEqualTo []) exitWith {};
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{
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// diag_log text format ["Adding HP: %1", _x];
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private _index = count GVAR(spallHPData);
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private _hpId = _x addEventHandler ["hitPart", compile format ["[%1, _this] call " + QFUNC(spallHP), _index]];
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_foundObjects pushBack _x;
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_foundObjectHPIds pushBack _hpId;
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private _data = [_hpId, _x, typeOf _round, _round, _curPos, _velocity, 0, _foundObjects, _foundObjectHPIds];
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GVAR(spallHPData) pushBack _data;
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} forEach (_intersectsWith select {!(_x in _foundObjects)});
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