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* Common - Use hashmap variable for canDig surfaces * Update XEH_preInit.sqf * Trenches - Terrain Trenching (simple blocks) * Update fnc_canDig.sqf * Update fnc_canDig.sqf * Handle locality * move code around, stringtable * use third block for floor * cleanup debug * update includes, add tooltip |
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.. | ||
functions | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Arsenal_Stats.hpp | ||
CfgEventHandlers.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
initSettings.sqf | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_trenches
Provides players with the capability of digging trenches.
Adds item 'ACE_EntrenchingTool' Adds 2 trenches; Envelope - Small & Envelop - Big