ACE3/addons/vector/functions/fnc_nextMode.sqf
Dedmen Miller 0633b807fa Some Refactoring (#6607)
* SwitchUnits

* tacticalLadder

* vehiclelock

* vector

* Typo, thanks circleCI

* Fix stuff

* Fix animate loop
2018-10-09 20:21:46 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
*
*
* Arguments:
* 0: Name of mode ("settings", "config") <STRING>
*
* Return Value:
* Array <ARRAY>
*
* Example:
* ["settings"] call ace_vector_fnc_nextMode
*
* Public: No
*/
switch (_this select 0) do {
case ("settings"): {
switch (GVAR(configTemp)) do {
case ([false, false]): {
GVAR(configTemp) = [false, true];
};
case ([false, true]): {
GVAR(configTemp) = [true, true];
};
case ([true, true]): {
GVAR(configTemp) = [true, false];
};
case ([true, false]): {
GVAR(configTemp) = [false, false];
};
};
[["meter", "feet"] select (GVAR(configTemp) select 0)] call FUNC(showText);
[["deg", "mil" ] select (GVAR(configTemp) select 1)] call FUNC(showText);
};
case ("config"): {
GVAR(configTemp) = GVAR(configTemp) + 1;
if (GVAR(configTemp) > 2) then {GVAR(configTemp) = 0};
switch (GVAR(configTemp)) do {
case (0): {
["eret"] call FUNC(showText);
["off"] call FUNC(showText);
};
case (1): {
["eret"] call FUNC(showText);
["on"] call FUNC(showText);
};
case (2): {
["nigt"] call FUNC(showText);
["on"] call FUNC(showText);
};
};
};
};