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ccbd52e811
Also block safemode when no weapon
24 lines
1006 B
Plaintext
24 lines
1006 B
Plaintext
// by esteldunedain
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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// IGNORE_PRIVATE_WARNING(_player)
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//["Soldier", {_player = ACE_player; if (currentWeapon _player in (_player getVariable [QGVAR(safedWeapons), []])) then {[false] call FUNC(setSafeModeVisual)}] call EFUNC(common,addInfoDisplayEventHandler);
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//@todo addEventHandler infoDisplayChanged with select 1 == "Soldier"
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// add keybinds
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["ACE3 Weapons", QGVAR(safeMode), localize LSTRING(SafeMode),
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{
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting", "isNotInside"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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if !([ACE_player] call CBA_fnc_canUseWeapon && {currentWeapon ACE_player != binocular ACE_player} && {currentWeapon ACE_player != ""}) exitWith {false};
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// Statement
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[ACE_player, currentWeapon ACE_player, currentMuzzle ACE_player] call FUNC(lockSafety);
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true
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},
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{false},
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[41, [false, true, false]], false] call CBA_fnc_addKeybind;
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