ACE3/addons/overpressure/functions/fnc_cacheOverPressureValues.sqf
2015-08-30 22:59:27 +02:00

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/*
* Author: joko // Jonas
*
* Handle fire of local launchers
*
* Argument:
* 0: Weapon <STRING>
* 1: Magazine <STRING>
* 2: Ammo <STRING>
*
* Return value:
* Array:
* 0: Angle <Number>
* 1: Range <Number>
* 2: Damage <Number>
*
*/
#include "script_component.hpp"
params ["_weapon", "_magazine", "_ammo"];
private ["_array", "_type", "_return", "_config"];
// get Priority Array from Config
_array = [
getNumber (configFile >> "CfgWeapons" >> QGVAR(priority)),
getNumber (configFile >> "CfgMagazines" >> QGVAR(priority)),
getNumber (configFile >> "CfgAmmo" >> QGVAR(priority))
];
// define Fist Values for Types
_type = 0;
_array params ["_max"];
// get Highest Entry out the the Priority Array
{
if (_max < _x) then {
_max = _x;
_type = _forEachIndex;
};
} forEach _array;
// create the Config entry Point
_return = [
(configFile >> "CfgWeapons" >> _weapon),
(configFile >> "CfgMagazines" >> _magazine),
(configFile >> "CfgAmmo" >> _ammo)
] select _type;
// get the Variables out of the Configes and create a array with then
_return = [
(getNumber (_config >> QGVAR(angle))),
(getNumber (_config >> QGVAR(range))),
(getNumber (_config >> QGVAR(damage)))
];
missionNameSpace setVariable [format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine], _return];
_return