ACE3/addons/gunbag/XEH_preInit.sqf
mjc4wilton 7d4a2b07bb
Gunbag - Add weapon swapping (#7713)
* Gunbag Update

adds capability to swap a currently held primary weapon and the weapon current stored in the gunbag. Has a 1.5x time to complete compared to just adding or removing a weapon from the gunbag.

* Update stringtable.xml

* Update addons/gunbag/functions/fnc_swapWeapon.sqf

Update authors field to add credit to the original author of much of the changed code

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf

Update the virtual load in a more efficient way.

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update addons/gunbag/functions/fnc_swapWeaponCallback.sqf

Properly attribute author of majority of original code

Co-authored-by: Joko <hoffman.jonas95@gmail.com>

* Update stringtable.xml

* Update French translation

Co-authored-by: Elgin675 <elgin675@hotmail.com>

* Remove non-English translations

Leave translations open to translators

* Add CBA setting to enable weapon switching (Default false)

* Fixed variables and updated names for consistancy

* Convert from ACE Settings to CBA Settings

* Fix stringtable.xml indentation

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbag.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/functions/fnc_swapGunbagCallback.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update addons/gunbag/initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update initSettings.sqf

Change default value to true

* Update CfgVehicles.hpp

Co-authored-by: Joko <hoffman.jonas95@gmail.com>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 10:35:19 -05:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
#include "initSettings.sqf"
// restore gunbag info after respawn
["CAManBase", "respawn", {
[{
params ["_unit", "_corpse"];
private _newBackpack = backpackContainer _unit;
private _oldBackpack = backpackContainer _corpse;
if !(typeOf _newBackpack isEqualTo typeOf _oldBackpack) exitWith {};
private _state = _oldBackpack getVariable [QGVAR(gunbagWeapon), []];
if !(_state isEqualTo []) then {
_newBackpack setVariable [QGVAR(gunbagWeapon), _state, true];
};
}, _this] call CBA_fnc_execNextFrame;
}] call CBA_fnc_addClassEventHandler;
[QEGVAR(arsenal,displayOpened), {
private _center = EGVAR(arsenal,center);
if (_center call FUNC(hasGunBag)) then {
GVAR(arsenalCache) = (backpackContainer _center) getVariable [QGVAR(gunbagWeapon), []];
};
}] call CBA_fnc_addEventHandler;
[QEGVAR(arsenal,displayClosed), {
if (!isNil QGVAR(arsenalCache)) then {
(backpackContainer EGVAR(arsenal,center)) setVariable [QGVAR(gunbagWeapon),GVAR(arsenalCache), true];
};
GVAR(arsenalCache) = nil;
}] call CBA_fnc_addEventHandler;
ADDON = true;