ACE3/TO_MERGE/agm/Aircraft/mfd_littlebird_armed.hpp

695 lines
21 KiB
C++

class MFD {
class AirplaneHUD {
class Pos10Vector {
type = "vector";
pos0[] = {0.5,0.5};
pos10[] = {0.85,0.85};
};
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones {
class PlaneOrientation {
type = "fixed";
pos[] = {0.5,0.5};
};
class Target: Pos10Vector {
source = "target";
};
class Velocity {
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.65,0.65};
};
class VspeedBone {
type = "linear";
source = "vspeed";
sourceScale = 1;
min = -10;
max = 10;
minPos[] = {0.93,0.2};
maxPos[] = {0.93,0.8};
};
class RadarAltitudeBone {
type = "linear";
source = "altitudeAGL";
sourceScale = 1;
min = 0;
max = 60;
minPos[] = {0.965,0.2};
maxPos[] = {0.965,0.8};
};
class HorizonBankRot {
type = "rotational";
source = "horizonBank";
center[] = {0.5,0.5};
min = -3.1416;
max = 3.1416;
minAngle = -180;
maxAngle = 180;
aspectRatio = 1;
};
class ForwardVec {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.22,0.22};
};
class WeaponAim {
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.73,0.73};
};
class Level0 {
type = "horizon";
pos0[] = {0.5,0.5};
pos10[] = {0.78,0.78};
angle = 0;
};
};
class Draw {
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class Horizont {
clipTL[] = {0.15,0.15};
clipBR[] = {0.85,0.85};
class Dimmed {
class Level0 {
type = "line";
points[] = {
{"Level0",{-0.42,0},1},
{"Level0",{-0.38,0},1},{},
{"Level0",{-0.37,0},1},
{"Level0",{-0.33,0},1},{},
{"Level0",{-0.32,0},1},
{"Level0",{-0.28,0},1},{},
{"Level0",{-0.27,0},1},
{"Level0",{-0.23,0},1},{},
{"Level0",{-0.22,0},1},
{"Level0",{-0.18,0},1},{},
{"Level0",{-0.17,0},1},
{"Level0",{-0.13,0},1},{},
{"Level0",{-0.12,0},1},
{"Level0",{-0.08,0},1},{},
{"Level0",{0.42,0},1},
{"Level0",{0.38,0},1},{},
{"Level0",{0.37,0},1},
{"Level0",{0.33,0},1},{},
{"Level0",{0.32,0},1},
{"Level0",{0.28,0},1},{},
{"Level0",{0.27,0},1},
{"Level0",{0.23,0},1},{},
{"Level0",{0.22,0},1},
{"Level0",{0.18,0},1},{},
{"Level0",{0.17,0},1},
{"Level0",{0.13,0},1},{},
{"Level0",{0.12,0},1},
{"Level0",{0.08,0},1}
};
};
};
};
/*class StaticBank {
type = "line";
width = 3;
points[] = {
////////////////////////////////////////////////////// LEFT
{{0.4782,0.2510},1},
{{0.4773,0.2410},1},{},
{{0.4566,0.2538},1},
{{0.4549,0.2439},1},{},
{{0.4353,0.2585},1},
{{0.4301,0.2392},1},{},
{{0.4145,0.2651},1},
{{0.4111,0.2557},1},{},
{{0.3943,0.2734},1},
{{0.3901,0.2644},1},{},
{{0.3750,0.2835},1},
{{0.3650,0.2662},1},{},
{{0.3232,0.3232},1},
{{0.3091,0.3091},1},{},
{{0.2835,0.3750},1},
{{0.2662,0.3650},1},{},
/////////////////////////////////////////////////////// RIGHT
{{"0.5 + (0.5- 0.4782)",0.2510},1},
{{"0.5 + (0.5- 0.4773)",0.2410},1},{},
{{"0.5 + (0.5- 0.4566)",0.2538},1},
{{"0.5 + (0.5- 0.4549)",0.2439},1},{},
{{"0.5 + (0.5- 0.4353)",0.2585},1},
{{"0.5 + (0.5- 0.4301)",0.2392},1},{},
{{"0.5 + (0.5- 0.4145)",0.2651},1},
{{"0.5 + (0.5- 0.4111)",0.2557},1},{},
{{"0.5 + (0.5- 0.3943)",0.2734},1},
{{"0.5 + (0.5- 0.3901)",0.2644},1},{},
{{"0.5 + (0.5- 0.3750)",0.2835},1},
{{"0.5 + (0.5- 0.3650)",0.2662},1},{},
{{"0.5 + (0.5- 0.3232)",0.3232},1},
{{"0.5 + (0.5- 0.3091)",0.3091},1},{},
{{"0.5 + (0.5- 0.2835)",0.3750},1},
{{"0.5 + (0.5- 0.2662)",0.3650},1},{},
/////////////////////////////////////////////////////// CENTER
{{0.5,"0.5 - 0.25"},1},
{{0.5,"0.5 - 0.28"},1}
};
};*/
class HorizonBankRot {
type = "line";
width = 3;
points[] = {
{"HorizonBankRot",{0,0.25},1},
{"HorizonBankRot",{-0.01,0.23},1},
{"HorizonBankRot",{0.01,0.23},1},
{"HorizonBankRot",{0,0.25},1}
};
};
class Centerline {
type = "line";
width = 7;
points[] = {
{{0.45,0.5},1},
{{0.48,0.5},1},
{{0.49,0.525},1},
{{0.5,0.5},1},
{{0.51,0.525},1},
{{0.52,0.5},1},
{{0.55,0.5},1}
};
};
class GunCross {
condition = "mgun";
type = "group";
class GunSight {
type = "line";
width = 7;
points[] = {
{"ForwardVec",1,"WeaponAim",1,{0,-0.02},1},
{"ForwardVec",1,"WeaponAim",1,{0,-0.05},1},{},
{"ForwardVec",1,"WeaponAim",1,{0,0.02},1},
{"ForwardVec",1,"WeaponAim",1,{0,0.05},1},{},
{"ForwardVec",1,"WeaponAim",1,{-0.02,0},1},
{"ForwardVec",1,"WeaponAim",1,{-0.05,0},1},{},
{"ForwardVec",1,"WeaponAim",1,{0.02,0},1},
{"ForwardVec",1,"WeaponAim",1,{0.05,0},1},{}
};
};
};
class RocketCross {
condition = "rocket";
type = "group";
class RocketSight {
type = "line";
width = 5.5;
points[] = {
{"ForwardVec",1,"WeaponAim",1,{0.04,-0.06},1},
{"ForwardVec",1,"WeaponAim",1,{-0.04,-0.06},1},{},
{"ForwardVec",1,"WeaponAim",1,{0,-0.06},1},
{"ForwardVec",1,"WeaponAim",1,{0,-0.01},1},{},
{"ForwardVec",1,"WeaponAim",1,{0,0.001},1},
{"ForwardVec",1,"WeaponAim",1,{0,-0.001},1},{},
{"ForwardVec",1,"WeaponAim",1,{0.001,0},1},
{"ForwardVec",1,"WeaponAim",1,{-0.001,0},1},{},
{"ForwardVec",1,"WeaponAim",1,{0,0.01},1},
{"ForwardVec",1,"WeaponAim",1,{0,0.06},1},{},
{"ForwardVec",1,"WeaponAim",1,{0.04,0.06},1},
{"ForwardVec",1,"WeaponAim",1,{-0.04,0.06},1},{}
};
};
};
/*class Mastermode_GUN {
condition = "mgun";
type = "group";
class MasterMODE {
type = "text";
source = "static";
text = "GUN";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.03,0.83},1};
right[] = {{0.07,0.83},1};
down[] = {{0.03,0.87},1};
};
};*/
class WeaponName {
type = "text";
source = "weapon";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.03,0.86},1};
right[] = {{0.07,0.86},1};
down[] = {{0.03,0.9},1};
};
class AmmoCount {
type = "text";
source = "ammo";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.03,0.89},1};
right[] = {{0.07,0.89},1};
down[] = {{0.03,0.93},1};
};
class LightsGroup {
type = "group";
condition = "lights";
class LightsText {
type = "text";
source = "static";
text = "LIGHTS";
align = "right";
scale = 1;
pos[] = {{0.03,"0.53 + 0.055"},1};
right[] = {{0.07,"0.53 + 0.055"},1};
down[] = {{0.03,"0.53 + 0.095"},1};
};
};
class CollisionLightsGroup {
type = "group";
condition = "collisionlights";
class CollisionLightsText {
type = "text";
source = "static";
text = "A-COL";
align = "right";
scale = 1;
pos[] = {{0.03,"0.53 + 0.105"},1};
right[] = {{0.07,"0.53 + 0.105"},1};
down[] = {{0.03,"0.53 + 0.145"},1};
};
};
class RangeNumber {
type = "text";
source = "targetDist";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.51,0.94},1};
right[] = {{0.56,0.94},1};
down[] = {{0.51,0.98},1};
};
class RangeText {
type = "text";
source = "static";
text = "RNG";
align = "left";
scale = 1;
pos[] = {{0.49,0.94},1};
right[] = {{0.54,0.94},1};
down[] = {{0.49,0.98},1};
};
class SpeedNumber {
type = "text";
align = "right";
scale = 1;
source = "speed";
sourceScale = 3.6;
pos[] = {{0.03,0.475},1};
right[] = {{0.08,0.475},1};
down[] = {{0.03,0.525},1};
};
class TorqueNumber {
type = "text";
align = "left";
scale = 1;
source = "rtdRotorTorque";
sourceScale = 100;
pos[] = {{0.065,0.175},1};
right[] = {{0.115,0.175},1};
down[] = {{0.065,0.225},1};
};
class Torquetext {
type = "text";
source = "static";
text = "%";
align = "right";
scale = 1;
pos[] = {{0.07,0.175},1};
right[] = {{0.12,0.175},1};
down[] = {{0.07,0.225},1};
};
class AltNumber {
type = "text";
align = "right";
scale = 1;
source = "altitudeAGL";
sourceScale = 1;
pos[] = {{0.83,0.475},1};
right[] = {{0.88,0.475},1};
down[] = {{0.83,0.525},1};
};
class ASLNumber {
type = "text";
source = "altitudeASL";
sourceScale = 1;
align = "right";
scale = 1;
pos[] = {{0.835,0.18},1};
right[] = {{0.875,0.18},1};
down[] = {{0.835,0.22},1};
};
class VspeedScalePosta {
type = "line";
width = 5;
points[] = {
{{0.98,0.2},1},
{{1,0.2},1},{},
{{0.93,0.2},1},
{{0.95,0.2},1},{},
{{0.98,0.35},1},
{{1,0.35},1},{},
{{0.93,0.35},1},
{{0.95,0.35},1},{},
{{0.94,0.38},1},
{{0.95,0.38},1},{},
{{0.94,0.41},1},
{{0.95,0.41},1},{},
{{0.94,0.44},1},
{{0.95,0.44},1},{},
{{0.94,0.47},1},
{{0.95,0.47},1},{},
{{0.98,0.5},1},
{{1,0.5},1},{},
{{0.93,0.5},1},
{{0.95,0.5},1},{},
{{0.94,0.53},1},
{{0.95,0.53},1},{},
{{0.94,0.56},1},
{{0.95,0.56},1},{},
{{0.94,0.59},1},
{{0.95,0.59},1},{},
{{0.94,0.62},1},
{{0.95,0.62},1},{},
{{0.98,0.65},1},
{{1,0.65},1},{},
{{0.93,0.65},1},
{{0.95,0.65},1},{},
{{0.99,0.68},1},
{{0.98,0.68},1},{},
{{0.99,0.71},1},
{{0.98,0.71},1},{},
{{0.99,0.74},1},
{{0.98,0.74},1},{},
{{0.99,0.77},1},
{{0.98,0.77},1},{},
{{0.98,0.8},1},
{{1,0.8},1},{},
{{0.93,0.8},1},
{{0.95,0.8},1},{}
};
};
class RadarAltitudeBand {
clipTL[] = {0,0.2};
clipBR[] = {1,0.8};
class radarbanda {
type = "line";
width = 17;
points[] = {
{"RadarAltitudeBone",{0,0},1},
{"RadarAltitudeBone",{0,0.6},1}
};
};
};
class VspeedBand {
type = "line";
width = 3;
points[] = {
{"VspeedBone",{-0.01,0},1},
{"VspeedBone",{-0.025,-0.015},1},
{"VspeedBone",{-0.025,0.015},1},
{"VspeedBone",{-0.01,0},1}
};
};
class HeadingNumber: SpeedNumber {
source = "heading";
sourceScale = 1;
align = "center";
pos[] = {{0.5,0.01},1};
right[] = {{0.56,0.01},1};
down[] = {{0.5,0.06},1};
};
class Center_box {
type = "line";
width = 3;
points[] = {
{{0.44,0.005},1},
{{"0.44 + 0.12",0.005},1},
{{"0.44 + 0.12","0.005 + 0.06"},1},
{{0.44,"0.005 + 0.06"},1},
{{0.44,0.005},1}
};
};
class HeadingArrow {
type = "line";
width = 7;
points[] = {
{{"0.5","0.128 + 0.03"},1},
{{0.5,0.128},1}
};
};
class HeadingScale {
type = "scale";
horizontal = 1;
source = "heading";
sourceScale = 1;
width = 5;
top = 0.12;
center = 0.5;
bottom = 0.88;
lineXleft = "0.03 + 0.085";
lineYright = "0.02 + 0.085";
lineXleftMajor = "0.04 + 0.085";
lineYrightMajor = "0.02 + 0.085";
majorLineEach = 3;
numberEach = 3;
step = 10;
stepSize = "0.05";
align = "center";
scale = 1;
pos[] = {0.119,"0.0 + 0.065"};
right[] = {0.159,"0.0 + 0.065"};
down[] = {0.119,"0.04 + 0.065"};
};
class Fuel_Text {
type = "text";
source = "static";
text = "Fuel";
align = "right";
scale = 1;
pos[] = {{0.85,0.86},1};
right[] = {{0.89,0.86},1};
down[] = {{0.85,0.9},1};
};
class Fuel_Number {
type = "text";
source = "fuel";
sourceScale = 100;
align = "right";
scale = 1;
pos[] = {{0.92,0.86},1};
right[] = {{0.96,0.86},1};
down[] = {{0.92,0.9},1};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.04,0.04,0.1};
helmetRight[] = {0.08,0,0};
helmetDown[] = {0,-0.08,0};
};
class LittleHUD {
class Pos10Vector {
type = "vector";
pos0[] = {0.5,0.5};
pos10[] = {0.722,0.722};
};
topLeft = "HUD_top_left";
topRight = "HUD_top_right";
bottomLeft = "HUD_bottom_left";
borderLeft = 0;
borderRight = 0;
borderTop = 0;
borderBottom = 0;
color[] = {0.15,1,0.15,1};
enableParallax = 0;
class Bones {
class Velocity {
type = "vector";
source = "velocity";
pos0[] = {0.5,0.5};
pos10[] = {0.76,0.76};
};
class ForwardVec1 {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.26,0.26};
};
class ForwardVec {
type = "vector";
source = "forward";
pos0[] = {0,0};
pos10[] = {0.253,0.253};
};
class WeaponAim {
type = "vector";
source = "weapon";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class Target {
type = "vector";
source = "target";
pos0[] = {0.5,0.5};
pos10[] = {0.753,0.753};
};
class RadarContact {
type = "fixed";
pos[] = {0,0};
};
};
class Draw {
color[] = {0.18,1,0.18};
alpha = 1;
condition = "on";
class PlaneMovementCrosshair {
type = "line";
width = 7;
points[] = {
{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},
{"ForwardVec1",1,"Velocity",1,{0.01,-0.01732},1},
{"ForwardVec1",1,"Velocity",1,{0.01732,-0.01},1},
{"ForwardVec1",1,"Velocity",1,{0.02,0},1},
{"ForwardVec1",1,"Velocity",1,{0.01732,0.01},1},
{"ForwardVec1",1,"Velocity",1,{0.01,0.01732},1},
{"ForwardVec1",1,"Velocity",1,{0,0.02},1},
{"ForwardVec1",1,"Velocity",1,{-0.01,0.01732},1},
{"ForwardVec1",1,"Velocity",1,{-0.01732,0.01},1},
{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},
{"ForwardVec1",1,"Velocity",1,{-0.01732,-0.01},1},
{"ForwardVec1",1,"Velocity",1,{-0.01,-0.01732},1},
{"ForwardVec1",1,"Velocity",1,{0,-0.02},1},{},
{"ForwardVec1",1,"Velocity",1,{0.04,0},1},
{"ForwardVec1",1,"Velocity",1,{0.02,0},1},{},
{"ForwardVec1",1,"Velocity",1,{-0.04,0},1},
{"ForwardVec1",1,"Velocity",1,{-0.02,0},1},{},
{"ForwardVec1",1,"Velocity",1,{0,-0.04},1},
{"ForwardVec1",1,"Velocity",1,{0,-0.02},1}
};
};
class TargetACQ {
type = "line";
width = 2;
points[] = {
//////////////////////////////////////////////// UP
/*{"ForwardVec1",1,"target",{0,-0.10},1},{"ForwardVec1",1,"target",{0,-0.095},1},{},
{"ForwardVec1",1,"target",{0,-0.09},1},{"ForwardVec1",1,"target",{0,-0.085},1},{},
{"ForwardVec1",1,"target",{0,-0.080},1},{"ForwardVec1",1,"target",{0,-0.075},1},{},
{"ForwardVec1",1,"target",{0,-0.070},1},{"ForwardVec1",1,"target",{0,-0.065},1},{},*/
{"ForwardVec",1,"target",{0,-0.060},1},{"ForwardVec",1,"target",{0,-0.055},1},{},
{"ForwardVec",1,"target",{0,-0.050},1},{"ForwardVec",1,"target",{0,-0.045},1},{},
{"ForwardVec",1,"target",{0,-0.040},1},{"ForwardVec",1,"target",{0,-0.035},1},{},
{"ForwardVec",1,"target",{0,-0.030},1},{"ForwardVec",1,"target",{0,-0.025},1},{},
{"ForwardVec",1,"target",{0,-0.020},1},{"ForwardVec",1,"target",{0,-0.015},1},{},
{"ForwardVec",1,"target",{0,-0.010},1},{"ForwardVec",1,"target",{0,-0.005},1},{},
//////////////////////////////////////////////// center
{"ForwardVec",1,"target",{0,0},1},{"ForwardVec",1,"target",{0,0},1},{},
/////////////////////////////////////////////// DOWN
/*{"ForwardVec1",1,"target",{0,0.10},1},{"ForwardVec1",1,"target",{0,0.095},1},{},
{"ForwardVec1",1,"target",{0,0.09},1},{"ForwardVec1",1,"target",{0,0.085},1},{},
{"ForwardVec1",1,"target",{0,0.080},1},{"ForwardVec1",1,"target",{0,0.075},1},{},
{"ForwardVec1",1,"target",{0,0.070},1},{"ForwardVec1",1,"target",{0,0.065},1},{},*/
{"ForwardVec",1,"target",{0,0.060},1},{"ForwardVec",1,"target",{0,0.055},1},{},
{"ForwardVec",1,"target",{0,0.050},1},{"ForwardVec",1,"target",{0,0.045},1},{},
{"ForwardVec",1,"target",{0,0.040},1},{"ForwardVec",1,"target",{0,0.035},1},{},
{"ForwardVec",1,"target",{0,0.030},1},{"ForwardVec",1,"target",{0,0.025},1},{},
{"ForwardVec",1,"target",{0,0.020},1},{"ForwardVec",1,"target",{0,0.015},1},{},
{"ForwardVec",1,"target",{0,0.010},1},{"ForwardVec",1,"target",{0,0.005},1},{},
/////////////////////////////////////////////// LEFT
/*{"ForwardVec1",1,"target",{-0.10, 0},1},{"ForwardVec1",1,"target",{-0.095,0},1},{},
{"ForwardVec1",1,"target",{-0.09, 0},1},{"ForwardVec1",1,"target",{-0.085,0},1},{},
{"ForwardVec1",1,"target",{-0.080, 0},1},{"ForwardVec1",1,"target",{-0.075,0},1},{},
{"ForwardVec1",1,"target",{-0.070, 0},1},{"ForwardVec1",1,"target",{-0.065,0},1},{},*/
{"ForwardVec",1,"target",{-0.060, 0},1},{"ForwardVec",1,"target",{-0.055,0},1},{},
{"ForwardVec",1,"target",{-0.050, 0},1},{"ForwardVec",1,"target",{-0.045,0},1},{},
{"ForwardVec",1,"target",{-0.040, 0},1},{"ForwardVec",1,"target",{-0.035,0},1},{},
{"ForwardVec",1,"target",{-0.030, 0},1},{"ForwardVec",1,"target",{-0.025,0},1},{},
{"ForwardVec",1,"target",{-0.020, 0},1},{"ForwardVec",1,"target",{-0.015,0},1},{},
{"ForwardVec",1,"target",{-0.010, 0},1},{"ForwardVec",1,"target",{-0.005,0},1},{},
/////////////////////////////////////////////// RIGHT
/*{"ForwardVec1",1,"target",{0.10, 0},1},{"ForwardVec1",1,"target",{0.095,0},1},{},
{"ForwardVec1",1,"target",{0.09, 0},1},{"ForwardVec1",1,"target",{0.085,0},1},{},
{"ForwardVec1",1,"target",{0.080, 0},1},{"ForwardVec1",1,"target",{0.075,0},1},{},
{"ForwardVec1",1,"target",{0.070, 0},1},{"ForwardVec1",1,"target",{0.065,0},1},{},*/
{"ForwardVec",1,"target",{0.060, 0},1},{"ForwardVec",1,"target",{0.055,0},1},{},
{"ForwardVec",1,"target",{0.050, 0},1},{"ForwardVec",1,"target",{0.045,0},1},{},
{"ForwardVec",1,"target",{0.040, 0},1},{"ForwardVec",1,"target",{0.035,0},1},{},
{"ForwardVec",1,"target",{0.030, 0},1},{"ForwardVec",1,"target",{0.025,0},1},{},
{"ForwardVec",1,"target",{0.020, 0},1},{"ForwardVec",1,"target",{0.015,0},1},{},
{"ForwardVec",1,"target",{0.010, 0},1},{"ForwardVec",1,"target",{0.005,0},1},{}
};
};
};
helmetMountedDisplay = 1;
helmetPosition[] = {-0.035,0.035,0.1};
helmetRight[] = {0.07,0,0};
helmetDown[] = {0,-0.07,0};
};
};