ACE3/addons/missileguidance/XEH_postInit.sqf

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#include "script_component.hpp"
[QGVAR(handoff), LINKFUNC(handleHandoff)] call CBA_fnc_addEventHandler;
["ACE3 Weapons", QGVAR(cycleFireMode), localize LSTRING(CycleFireMode), {
[] call FUNC(cycleAttackProfileKeyDown);
false
}, {
false
},
[15, [false, true, false]], false] call CBA_fnc_addKeybind; //Ctrl+Tab Key
if (!hasInterface) exitWith {};
["ace_settingsInitialized", {
["turret", LINKFUNC(gps_setupVehicle), false] call CBA_fnc_addPlayerEventHandler;
["vehicle", LINKFUNC(gps_setupVehicle), true] call CBA_fnc_addPlayerEventHandler; // only one of these needs the retro flag
// Add UAV Control Compatibility
["ACE_controlledUAV", {
params ["_UAV", "_seatAI", "_turret", "_position"];
TRACE_4("ACE_controlledUAV EH",_UAV,_seatAI,_turret,_position);
if (!isNull _seatAI) then {
[_seatAI] call FUNC(gps_setupVehicle);
};
}] call CBA_fnc_addEventHandler;
}] call CBA_fnc_addEventHandler;