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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
73 lines
2.1 KiB
Plaintext
73 lines
2.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: KoffeinFlummi, commy2
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* Handles all incoming damage for boxi
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*
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* Arguments:
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* HandleDamage EH <ARRAY>
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*
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* Return Value:
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* Damage to be inflicted. <NUMBER>
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*
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* Example:
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* _this call ace_cookoff_fnc_handleDamageBox
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*
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* Public: No
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*/
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params ["_vehicle", "", "_damage", "_source", "_ammo", "_hitIndex", "_shooter"];
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// it's already dead, who cares?
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if (damage _vehicle >= 1) exitWith {};
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// If cookoff is disabled exit
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if (_vehicle getVariable [QGVAR(enable), GVAR(enable)] in [0, false]) exitWith {};
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// get hitpoint name
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private _hitpoint = "#structural";
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if (_hitIndex != -1) then {
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_hitpoint = toLowerANSI ((getAllHitPointsDamage _vehicle param [0, []]) select _hitIndex);
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};
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// get change in damage
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private _oldDamage = 0;
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if (_hitpoint isEqualTo "#structural") then {
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_oldDamage = damage _vehicle;
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} else {
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_oldDamage = _vehicle getHitIndex _hitIndex;
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};
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if (_hitpoint == "#structural" && _damage > 0.5) then {
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// Almost always catch fire when hit by an explosive
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if (IS_EXPLOSIVE_AMMO(_ammo)) then {
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_vehicle call FUNC(cookOffBox);
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} else {
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// Need magazine to check for tracers
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private _mag = "";
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if (_source == _shooter) then {
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_mag = currentMagazine _source;
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} else {
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_mag = _source currentMagazineTurret ([_shooter] call CBA_fnc_turretPath);
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};
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private _magCfg = configFile >> "CfgMagazines" >> _mag;
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// Magazine could have changed during flight time (just ignore if so)
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if (getText (_magCfg >> "ammo") == _ammo) then {
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// If magazine's tracer density is high enough then low chance for cook off
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private _tracers = getNumber (_magCfg >> "tracersEvery");
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if (_tracers >= 1 && {_tracers <= 4}) then {
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if (random 1 < _oldDamage*0.05) then {
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_vehicle call FUNC(cookOffBox);
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};
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};
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};
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};
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// prevent destruction, let cook-off handle it if necessary
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_damage min 0.89
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} else {
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_damage
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};
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