ACE3/addons/hearing/functions/fnc_firedNear.sqf
2016-01-20 17:19:08 -06:00

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/*
* Author: KoffeinFlummi, commy2
* Handles deafness due to large-caliber weapons going off near the player.
*
* Arguments:
* 0: Unit - Object the event handler is assigned to <OBJECT>
* 1: Firer: Object - Object which fires a weapon near the unit <OBJECT>
* 2: Distance - Distance in meters between the unit and firer <NUMBER>
* 3: weapon - Fired weapon <STRING>
* 4: muzzle - Muzzle that was used (not used) <STRING>
* 5: mode - Current mode of the fired weapon (not used) <STRING>
* 6: ammo - Ammo used <STRING>
*
* Return Value:
* None
*
* Example:
* [clientFiredNearEvent] call ace_hearing_fnc_firedNear
* [player, player, 10, "arifle_MX_ACO_pointer_F", "arifle_MX_ACO_pointer_F", "single", "B_65x39_Caseless"] call ace_hearing_fnc_firedNear
*
* Public: No
*/
#include "script_component.hpp"
//Only run if deafness or ear ringing is enabled:
if ((!GVAR(enableCombatDeafness)) && GVAR(DisableEarRinging)) exitWith {};
params ["_object", "_firer", "_distance", "_weapon", "", "", "_ammo"];
//Only run if firedNear object is player or player's vehicle:
if ((ACE_player != _object) && {(vehicle ACE_player) != _object}) exitWith {};
if (_weapon in ["Throw", "Put"]) exitWith {};
if (_distance > 50) exitWith {};
private _vehAttenuation = if ((ACE_player == (vehicle ACE_player)) || {isTurnedOut ACE_player}) then {1} else {GVAR(playerVehAttenuation)};
private _distance = 1 max _distance;
private _silencer = switch (_weapon) do {
case (primaryWeapon _firer) : {(primaryWeaponItems _firer) select 0};
case (secondaryWeapon _firer) : {(secondaryWeaponItems _firer) select 0};
case (handgunWeapon _firer) : {(handgunItems _firer) select 0};
default {""};
};
private _audibleFireCoef = 1;
if (_silencer != "") then {
_audibleFireCoef = getNumber (configFile >> "CfgWeapons" >> _silencer >> "ItemInfo" >> "AmmoCoef" >> "audibleFire");
};
private _loudness = GVAR(cacheAmmoLoudness) getVariable (format ["%1%2",_weapon,_ammo]);
if (isNil "_loudness") then {
private _muzzles = getArray (configFile >> "CfgWeapons" >> _weapon >> "muzzles");
private _weaponMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> "magazines");
{
if (_x != "this") then {
private _muzzleMagazines = getArray (configFile >> "CfgWeapons" >> _weapon >> _x >> "magazines");
_weaponMagazines append _muzzleMagazines;
};
} count _muzzles;
{
_ammoType = getText(configFile >> "CfgMagazines" >> _x >> "ammo");
_weaponMagazines set [_forEachIndex, [_x, _ammoType]];
} forEach _weaponMagazines;
private _magazine = "";
{
_x params ["_magazineType", "_ammoType"];
if (_ammoType == _ammo) exitWith {
_magazine = _magazineType;
};
} count _weaponMagazines;
if (_magazine == "") then {
_loudness = 0;
TRACE_2("No mag for Weapon/Ammo??",_weapon,_ammo);
} else {
private _initSpeed = getNumber(configFile >> "CfgMagazines" >> _magazine >> "initSpeed");
private _caliber = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ACE_caliber");
_caliber = call {
if (_ammo isKindOf ["ShellBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
if (_ammo isKindOf ["RocketBase", (configFile >> "CfgAmmo")]) exitWith { 200 };
if (_ammo isKindOf ["MissileBase", (configFile >> "CfgAmmo")]) exitWith { 600 };
if (_ammo isKindOf ["SubmunitionBase", (configFile >> "CfgAmmo")]) exitWith { 80 };
if (_caliber <= 0) then { 6.5 } else { _caliber };
};
_loudness = (_caliber ^ 1.25 / 10) * (_initspeed / 1000) / 5;
TRACE_6("building cache",_weapon,_ammo,_magazine,_initSpeed,_caliber,_loudness);
};
GVAR(cacheAmmoLoudness) setVariable [(format ["%1%2",_weapon,_ammo]), _loudness];
};
_loudness = _loudness * _audibleFireCoef;
private _strength = _vehAttenuation * (_loudness - (_loudness / 50 * _distance)); // linear drop off
TRACE_1("result",_strength);
if (_strength < 0.01) exitWith {};
[{_this call FUNC(earRinging)}, [ACE_player, _strength], 0.2] call EFUNC(common,waitAndExecute);