ACE3/addons/grenades/script_component.hpp
johnb432 be9797d11d
Grenades - Add grenade rolling (#10005)
* Add grenade rolling

* Added some safeguards

* Use `setVectorDirAndUp` instead of rotation

* Don't allow players to roll grenades when in vehicles

* Grenades - Rolling only add PFEH when needed (#10015)

* Grenades - Rolling only add PFEH when needed

* Corrected minor typo, moved variable init in preInit, fixed bugs

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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Don't switch modes if grenade can't be thrown

* Minor tweaks

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-05-27 02:19:52 -07:00

25 lines
596 B
C++

#define COMPONENT grenades
#define COMPONENT_BEAUTIFIED Grenades
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_GRENADES
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_GRENADES
#define DEBUG_SETTINGS DEBUG_SETTINGS_GRENADES
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define EFFECT_STAGE_RESETAI 0
#define EFFECT_STAGE_DELETELIGHT 1
#define EFFECT_STAGE_PARTIALRECOVERY 2
#define EFFECT_STAGE_FULLRECOVERY 3
#define MIN_EXPLOSION_TIME_FOR_ROLL 1