ACE3/addons/medical_status/functions/fnc_getBloodLoss.sqf
BrettMayson f3f7f2c492
Medical Status - API to modify getBloodLoss (#9926)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-04-06 22:18:07 -03:00

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#include "..\script_component.hpp"
/*
* Author: Glowbal
* Calculate the total blood loss of a unit.
*
* Arguments:
* 0: The Unit <OBJECT>
*
* Return Value:
* Total blood loss of unit (litres/second) <NUMBER>
*
* Example:
* [player] call ace_medical_status_fnc_getBloodLoss
*
* Public: No
*/
params ["_unit"];
private _woundBleeding = GET_WOUND_BLEEDING(_unit);
if (_woundBleeding == 0) exitWith {0};
private _cardiacOutput = [_unit] call FUNC(getCardiacOutput);
// even if heart stops blood will still flow slowly (gravity)
private _bloodLoss = (_woundBleeding * (_cardiacOutput max CARDIAC_OUTPUT_MIN) * EGVAR(medical,bleedingCoefficient));
private _eventArgs = [_unit, _bloodLoss]; // Pass by reference
[QGVAR(getBloodLoss), _eventArgs] call CBA_fnc_localEvent;
_eventArgs select 1 // return