mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
6a2f3a21f2
Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
#include "..\script_component.hpp"
|
|
/*
|
|
* Author: commy2
|
|
* Kills a local unit.
|
|
*
|
|
* Arguments:
|
|
* 0: The unit <OBJECT>
|
|
* 1: Reason for death <STRING>
|
|
* 2: Killer <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", ["_reason", "#setDead"], ["_instigator", objNull]];
|
|
TRACE_3("setDead",_unit,_reason,_instigator);
|
|
|
|
|
|
// No heart rate or blood pressure to measure when dead
|
|
_unit setVariable [VAR_HEART_RATE, 0, true];
|
|
_unit setVariable [VAR_BLOOD_PRESS, [0, 0], true];
|
|
|
|
// Clear uncon variable just to be safe
|
|
_unit setVariable [VAR_UNCON, nil, true];
|
|
|
|
_unit setVariable [QEGVAR(medical,causeOfDeath), _reason, true];
|
|
|
|
// Send a local event before death
|
|
[QEGVAR(medical,death), [_unit]] call CBA_fnc_localEvent;
|
|
|
|
// Update the state machine if necessary (forced respawn, scripted death, etc)
|
|
private _unitState = [_unit, EGVAR(medical,STATE_MACHINE)] call CBA_statemachine_fnc_getCurrentState;
|
|
if (_unitState isNotEqualTo "Dead") then {
|
|
[_unit, EGVAR(medical,STATE_MACHINE), _unitState, "Dead"] call CBA_statemachine_fnc_manualTransition;
|
|
};
|
|
|
|
// (#8803) Reenable damage if disabled to prevent having live units in dead state
|
|
// Keep this after death event for compatibility with third party hooks
|
|
if !(isDamageAllowed _unit) then {
|
|
WARNING_1("setDead executed on unit with damage blocked - %1",_this);
|
|
_unit allowDamage true;
|
|
};
|
|
|
|
// Kill the unit without changing visual apperance
|
|
private _prevDamage = _unit getHitPointDamage "HitHead";
|
|
|
|
_unit setHitPointDamage ["HitHead", 1, true, _instigator];
|
|
|
|
_unit setHitPointDamage ["HitHead", _prevDamage];
|