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https://github.com/acemod/ACE3.git
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7c65f8503d
* Add enable setting * Exclude man class init * Fix multiplayer terrain pump fuel sync * Add terrain pumps positions * Add vanilla fuel cargo restoring before destroying * Add Livonia positions by bux * Fix terrain pumps destruction * Improve settings init * Fix double settings category * Check enabled var in public functions * Fix fnc_makeSource * Handle recent CUP Terrains changes * Update includes * Fix issues introduced in #9133 * Change warning Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Optimisations and cleanup - Use hashmaps wherever possible - Reduced pump search radius by ~30% - Sorted pumps alphabetically and sorted positions by "smallest" first, for consistency * Add init debug trace * compileScript in dev * yoda conditions & DFUNC macro * Wait until CBA settings are ready * Update Chernarus 2020 and add more maps configs * Remove vanilla fuel cargo restoring before destroying --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
152 lines
5.9 KiB
Plaintext
152 lines
5.9 KiB
Plaintext
#include "script_component.hpp"
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["CBA_settingsInitialized", {
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if (!GVAR(enabled)) exitWith {};
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["All", "InitPost", {
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params ["_vehicle"];
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if (getFuelCargo _vehicle <= 0) exitWith {};
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TRACE_1("initPost",_vehicle);
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if (local _vehicle) then {
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_vehicle setFuelCargo 0;
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LOG("initPost setFuelCargo");
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};
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}, true, ["Man"], true] call CBA_fnc_addClassEventHandler;
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if (isServer) then {
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addMissionEventHandler ["HandleDisconnect", {call FUNC(handleDisconnect)}];
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};
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private _cfgPositions = configFile >> QGVAR(positions) >> worldName;
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if (isArray _cfgPositions) then {
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{
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_x params ["_class", "_positions"];
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{
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private _objects = _x nearObjects [_class, 30];
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if (_objects isEqualTo []) then {
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WARNING_3("no pumps %1 found near %2 %3",_class,worldName,_x);
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} else {
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{
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// terrain fuel pumps don't trigger init and must setFuelCargo on each client
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_x setFuelCargo 0;
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} forEach _objects;
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};
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} forEach _positions;
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} forEach getArray _cfgPositions;
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// placed in editor static objects don't trigger init but synchronize fuel cargo
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// placed in editor vehicles both trigger init and synchronize fuel cargo
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{
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if (getFuelCargo _x > 0 && {local _x}) then {
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TRACE_1("allMissionObjects",_x);
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_x setFuelCargo 0;
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};
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} forEach allMissionObjects "";
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} else {
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// here are both terrain and editor static objects
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WARNING_2("World %1: %2 is not configured; can load slower",worldName,QGVAR(positions));
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private _halfWorldSize = worldSize / 2;
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private _worldCenter = [_halfWorldSize, _halfWorldSize];
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_halfWorldSize = _halfWorldSize * sqrt 2;
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private _refuelMissionObjects = allMissionObjects "" select {getFuelCargo _x > 0};
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private _baseStaticClasses = keys (uiNamespace getVariable QGVAR(cacheRefuelClassesBaseStatic));
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{
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{
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_x setFuelCargo 0;
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} forEach (_worldCenter nearObjects [_x, _halfWorldSize]);
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} forEach _baseStaticClasses;
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};
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[QGVAR(initSource), LINKFUNC(initSource)] call CBA_fnc_addEventHandler;
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if (!hasInterface) exitWith {};
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["isNotRefueling", {!((_this select 0) getVariable [QGVAR(isRefueling), false])}] call EFUNC(common,addCanInteractWithCondition);
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["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
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GVAR(mainAction) = [
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QGVAR(Refuel),
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localize LSTRING(Refuel),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{},
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{
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alive _target
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&& {[_player, _target, [INTERACT_EXCEPTIONS]] call EFUNC(common,canInteractWith)}
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&& {REFUEL_DISABLED_FUEL != ([_target] call FUNC(getCapacity))}
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},
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{}, [], [0,0,0],
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REFUEL_ACTION_DISTANCE
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] call EFUNC(interact_menu,createAction);
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GVAR(actions) = [
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[QGVAR(TakeNozzle),
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localize LSTRING(TakeNozzle),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(TakeNozzle)},
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{[_player, _target] call FUNC(canTakeNozzle)},
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{}, [], [0,0,0],
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REFUEL_ACTION_DISTANCE
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] call EFUNC(interact_menu,createAction),
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[QGVAR(CheckFuelCounter),
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localize LSTRING(CheckFuelCounter),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(readFuelCounter)},
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{true},
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{}, [], [0,0,0],
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REFUEL_ACTION_DISTANCE
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] call EFUNC(interact_menu,createAction),
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[QGVAR(CheckFuel),
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localize LSTRING(CheckFuel),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(checkFuel)},
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{[_player, _target] call FUNC(canCheckFuel)},
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{}, [], [0,0,0],
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REFUEL_ACTION_DISTANCE
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] call EFUNC(interact_menu,createAction),
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[QGVAR(Return),
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localize LSTRING(Return),
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QPATHTOF(ui\icon_refuel_interact.paa),
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{[_player, _target] call FUNC(returnNozzle)},
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{[_player, _target] call FUNC(canReturnNozzle)},
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{}, [], [0,0,0],
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REFUEL_ACTION_DISTANCE
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] call EFUNC(interact_menu,createAction)
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];
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private _staticClasses = keys (uiNamespace getVariable QGVAR(cacheRefuelClassesStatic));
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private _baseDynamicClasses = keys (uiNamespace getVariable QGVAR(cacheRefuelClassesBaseDynamic));
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// init menu for config refuel vehicles
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{
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private _className = _x;
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[_className, 0, ["ACE_MainActions"], GVAR(mainAction)] call EFUNC(interact_menu,addActionToClass);
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{
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[_className, 0, ["ACE_MainActions", QGVAR(Refuel)], _x] call EFUNC(interact_menu,addActionToClass);
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} forEach GVAR(actions);
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TRACE_1("add menu to static",_x);
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} forEach _staticClasses;
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{
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private _className = _x;
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[_className, 0, ["ACE_MainActions"], GVAR(mainAction), true] call EFUNC(interact_menu,addActionToClass);
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{
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[_className, 0, ["ACE_MainActions", QGVAR(Refuel)], _x, true] call EFUNC(interact_menu,addActionToClass);
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} forEach GVAR(actions);
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TRACE_1("add menu to dynamic",_x);
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} forEach _baseDynamicClasses;
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#ifdef DRAW_HOOKS_POS
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addMissionEventHandler ["Draw3D", {
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private _source = cursorObject;
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private _cfgPos = getArray (configOf _source >> QGVAR(hooks));
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private _dynPos = _source getVariable [QGVAR(hooks), _cfgPos];
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{
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drawIcon3D ["\a3\ui_f\data\gui\cfg\hints\icon_text\group_1_ca.paa", [1,1,1,1], _source modelToWorldVisual _x, 1, 1, 0, format ["Hook %1", _forEachIndex]];
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} forEach _dynPos;
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}];
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#endif
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}] call CBA_fnc_addEventHandler;
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