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* General - Replace toLower with toLowerANSI where applicable * whoops Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update addons/repair/functions/fnc_setHitPointDamage.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/repair/dev/draw_showRepairInfo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleCookoff.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/tagging/XEH_preStart.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * comparment -> compartment * Update fnc_showHud.sqf * Update fnc_registerObjects.sqf * Update addons/common/functions/fnc_cbaSettings_settingChanged.sqf --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
42 lines
1.1 KiB
Plaintext
42 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: commy2
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* Play weapon firemode change sound.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: Weapon <STRING>
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*
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* Return Value:
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* None
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*
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* Example:
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* [ACE_player, currentWeapon ACE_player] call ace_safemode_fnc_playChangeFiremodeSound
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*
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* Public: No
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*/
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params ["_unit", "_weapon"];
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private _sound = getArray (configFile >> "CfgWeapons" >> _weapon >> "changeFiremodeSound");
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if (_sound isEqualTo []) exitWith {
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playSound "ACE_Sound_Click";
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};
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// get position where to play the sound (position of the weapon)
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private _position = _unit modelToWorldVisualWorld (_unit selectionPosition "RightHand");
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_sound params ["_filename", ["_volume", 1], ["_soundPitch", 1], ["_distance", 0]];
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if (_filename == "") exitWith {
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playSound "ACE_Sound_Click";
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};
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// add file extension .wss as default
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if !(toLowerANSI (_filename select [count _filename - 4]) in [".wav", ".ogg", ".wss"]) then {
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_filename = format ["%1.wss", _filename];
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};
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playSound3D [_filename, objNull, false, _position, _volume, _soundPitch, _distance];
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