ACE3/addons/arsenal/functions/fnc_onArsenalClose.sqf
BrettMayson 438a90b63d
Common - Add CBA extended loadout (#8923)
* extended loadouts - earplugs, gunbag, and arsenal identity

* arsenal - maintain default loadout size check

* restore comment

Co-authored-by: jonpas <jonpas33@gmail.com>

* fix forgotten example

Co-authored-by: jonpas <jonpas33@gmail.com>
2022-08-25 11:56:54 -05:00

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#include "script_component.hpp"
/*
* Author: Alganthe
* onUnLoad EH for arsenal.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Public: No
*/
(_this select 1) params ["", "_exitCode"];
private _cameraData = [getposAtl GVAR(camera), (getposAtl GVAR(camera)) vectorFromTo (getposAtl GVAR(cameraHelper))];
[QGVAR(displayClosed), []] call CBA_fnc_localEvent;
removeMissionEventHandler ["draw3D", GVAR(camPosUpdateHandle)];
if (is3DEN) then {
private _centerOriginParent = objectParent GVAR(centerOrigin);
if !(isNull _centerOriginParent) then {
_centerOriginParent hideObject false;
};
GVAR(centerOrigin) hideObject false;
// Apply the loadout from the dummy to all selected units
if (_exitCode == 1) then {
{
[_x, GVAR(center) call FUNC(getLoadout)] call CBA_fnc_setLoadout;
} foreach (get3DENSelected "object");
save3DENInventory (get3DENSelected "object");
};
deleteVehicle GVAR(light);
deleteVehicle GVAR(center);
GVAR(centerOrigin) = nil;
GVAR(light) = nil;
get3DENCamera cameraEffect ["internal","back"];
["ShowInterface",true] call bis_fnc_3DENInterface;
GVAR(visionMode) call bis_fnc_3DENVisionMode;
} else {
// Select correct weapon
switch GVAR(selectedWeaponType) do {
case 0: {GVAR(center) selectWeapon primaryWeapon GVAR(center);};
case 1: {GVAR(center) selectWeapon secondaryWeapon GVAR(center);};
case 2: {GVAR(center) selectWeapon handgunWeapon GVAR(center);};
};
if (!(isnull curatorCamera) && {ACE_player == player}) then {
curatorcamera cameraEffect ["internal","back"];
} else {
GVAR(camera) cameraEffect ["terminate","back"];
};
};
deleteVehicle GVAR(cameraHelper);
camDestroy GVAR(camera);
if (!isNil QGVAR(moduleUsed)) then {
GVAR(moduleUsed) = nil;
objNull remoteControl GVAR(center);
};
ACE_player switchCamera GVAR(cameraView);
// Restore curator camera state
if (!isNull curatorCamera) then {
GVAR(curatorCameraData) params ["_position", "_dirAndUp"];
curatorCamera setPosASL _position;
curatorCamera setVectorDirAndUp _dirAndUp;
};
if (isMultiplayer) then {
[QGVAR(broadcastFace), [GVAR(center), GVAR(currentFace)], QGVAR(center) + "_face"] call CBA_fnc_globalEventJIP;
[QGVAR(center) + "_face", GVAR(center)] call CBA_fnc_removeGlobalEventJIP;
[QGVAR(broadcastVoice), [GVAR(center), GVAR(currentVoice)], QGVAR(center) + "_voice"] call CBA_fnc_globalEventJIP;
[QGVAR(center) + "_voice", GVAR(center)] call CBA_fnc_removeGlobalEventJIP;
};
GVAR(currentBox) = objNull;
GVAR(camera) = nil;
GVAR(cameraHelper) = nil;
GVAR(curatorCameraData) = nil;
GVAR(mouseButtonState) = nil;
GVAR(currentLeftPanel) = nil;
GVAR(currentRightPanel) = nil;
GVAR(leftSearchbarFocus) = nil;
GVAR(rightSearchbarFocus) = nil;
GVAR(shiftState) = nil;
GVAR(leftTabFocus) = nil;
GVAR(rightTabFocus) = nil;
GVAR(rightTabLnBFocus) = nil;
GVAR(selectedWeaponType) = nil;
GVAR(virtualItems) = nil;
GVAR(virtualItemsFlat) = nil;
GVAR(currentItems) = nil;
GVAR(currentFace) = nil;
GVAR(currentVoice) = nil;
GVAR(currentInsignia) = nil;
GVAR(currentAction) = nil;
GVAR(showStats) = nil;
GVAR(statsPagesLeft) = nil;
GVAR(statsPagesRight) = nil;
GVAR(statsInfo) = nil;
GVAR(center) = nil;
GVAR(centerNotPlayer) = nil;
[QUOTE(ADDON), []] call EFUNC(common,showHud);