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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
201 lines
8.7 KiB
Plaintext
201 lines
8.7 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Calculates the fireing solution
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*
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* Arguments:
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* 0: Scope base angle <NUMBER>
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* 1: Bullet mass <NUMBER>
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* 2: Bore height <NUMBER>
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* 3: air friction <NUMBER>
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* 4: muzzle velocity <NUMBER>
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* 5: temperature <NUMBER>
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* 6: barometric pressure <NUMBER>
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* 7: relative humidity <NUMBER>
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* 8: simulation steps <NUMBER>
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* 9: wind speed <ARRAY>
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* 10: wind direction <NUMBER>
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* 11: inclination angle <NUMBER>
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* 12: target speed <NUMBER>
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* 13: target range <NUMBER>
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* 14: ballistic coefficient <NUMBER>
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* 15: drag model <NUMBER>
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* 16: atmosphere model <STRING>
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* 17: Store range card data? <BOOL>
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* 18: Stability factor <NUMBER>
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* 19: Twist Direction <NUMBER>
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* 20: Latitude <NUMBER>
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*
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* Return Value:
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* 0: Elevation (MOA) <NUMBER>
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* 1: Windage (MOA) <ARRAY>
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* 2: Lead (MOA) <NUMBER>
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* 3: Time of fligth (SECONDS) <NUMBER>
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* 4: Remaining velocity (m/s) <NUMBER>
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* 5: Remaining kinetic energy (ft·lb) <NUMBER>
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* 6: Vertical coriolis drift (MOA) <NUMBER>
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* 7: Horizontal coriolis drift (MOA) <NUMBER>
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* 8: Spin drift (MOA) <NUMBER>
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*
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* Example:
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* call ace_atragmx_fnc_calculate_solution
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*
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* Public: No
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*/
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params [
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"_scopeBaseAngle", "_bulletMass", "_boreHeight", "_airFriction", "_muzzleVelocity",
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"_temperature", "_barometricPressure", "_relativeHumidity", "_simSteps", "_windSpeed",
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"_windDirection", "_inclinationAngle", "_targetSpeed", "_targetRange", "_bc", "_dragModel",
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"_atmosphereModel", "_storeRangeCardData", "_stabilityFactor", "_twistDirection", "_latitude",
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"_directionOfFire"
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];
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_windSpeed params ["_windSpeed1", "_windSpeed2"];
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private _tx = 0;
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private _tz = 0;
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private _lastBulletPos = [0, 0, 0];
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private _bulletPos = [0, 0, 0];
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private _bulletVelocity = [0, 0, 0];
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private _bulletAccel = [0, 0, 0];
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private _bulletSpeed = 0;
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private _gravity = [0, sin(_scopeBaseAngle + _inclinationAngle) * -GRAVITY, cos(_scopeBaseAngle + _inclinationAngle) * -GRAVITY];
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private _deltaT = 1 / _simSteps;
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private _elevation = 0;
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private _windage1 = 0;
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private _windage2 = 0;
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private _lead = 0;
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private _TOF = 0;
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private _trueVelocity = [0, 0, 0];
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private _trueSpeed = 0;
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private _verticalCoriolis = 0;
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private _verticalDeflection = 0;
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private _horizontalCoriolis = 0;
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private _horizontalDeflection = 0;
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private _spinDrift = 0;
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private _spinDeflection = 0;
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private _n = 0;
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private _range = 0;
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private _trueRange = 0;
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private _rangeFactor = 1;
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if (_storeRangeCardData) then {
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if (GVAR(currentUnit) == 1) then {
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_rangeFactor = 1.0936133;
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};
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GVAR(rangeCardData) = [];
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};
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private _wind1 = [cos(270 - _windDirection * 30) * _windSpeed1, sin(270 - _windDirection * 30) * _windSpeed1, 0];
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private _wind2 = [cos(270 - _windDirection * 30) * _windSpeed2, sin(270 - _windDirection * 30) * _windSpeed2, 0];
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private _windDrift = 0;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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_bc = parseNumber(("ace_advanced_ballistics" callExtension format["atmosphericCorrection:%1:%2:%3:%4:%5", _bc, _temperature, _barometricPressure, _relativeHumidity, _atmosphereModel]));
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};
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private _eoetvoesMultiplier = 0;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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_eoetvoesMultiplier = 2 * (0.0000729 * _muzzleVelocity / -GRAVITY) * cos(_latitude) * sin(_directionOfFire);
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};
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_bulletPos set [0, 0];
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_bulletPos set [1, 0];
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_bulletPos set [2, -(_boreHeight / 100)];
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_bulletVelocity set [0, 0];
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_bulletVelocity set [1, Cos(_scopeBaseAngle) * _muzzleVelocity];
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_bulletVelocity set [2, Sin(_scopeBaseAngle) * _muzzleVelocity];
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while {_TOF < 15 && (_bulletPos select 1) < _targetRange} do {
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_bulletSpeed = vectorMagnitude _bulletVelocity;
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_trueVelocity = _bulletVelocity vectorDiff _wind1;
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_trueSpeed = vectorMagnitude _trueVelocity;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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private _drag = parseNumber(("ace_advanced_ballistics" callExtension format["retard:%1:%2:%3:%4", _dragModel, _bc, _trueSpeed, _temperature]));
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_bulletAccel = (vectorNormalized _trueVelocity) vectorMultiply (-1 * _drag);
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} else {
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_bulletAccel = _trueVelocity vectorMultiply (_trueSpeed * _airFriction);
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};
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_bulletAccel = _bulletAccel vectorAdd _gravity;
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_lastBulletPos = _bulletPos;
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_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply (_deltaT * 0.5));
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_bulletVelocity = _bulletVelocity vectorAdd (_bulletAccel vectorMultiply _deltaT);
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_bulletPos = _bulletPos vectorAdd (_bulletVelocity vectorMultiply (_deltaT * 0.5));
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_TOF = _TOF + _deltaT;
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if (_storeRangeCardData) then {
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_range = GVAR(rangeCardStartRange) + _n * GVAR(rangeCardIncrement);
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if ((_bulletPos select 1) * _rangeFactor >= _range && _range <= GVAR(rangeCardEndRange)) then {
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_trueRange = _range / _rangeFactor;
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if (_trueRange != 0) then {
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_tx = (_lastBulletPos select 0) + (_trueRange - (_lastBulletPos select 1)) * ((_bulletPos select 0) - (_lastBulletPos select 0)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
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_tz = (_lastBulletPos select 2) + (_trueRange - (_lastBulletPos select 1)) * ((_bulletPos select 2) - (_lastBulletPos select 2)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
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_elevation = - atan(_tz / _trueRange);
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_windage1 = - atan(_tx / _trueRange);
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_windDrift = (_wind2 select 0) * (_TOF - _trueRange / _muzzleVelocity);
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_windage2 = - atan(_windDrift / _trueRange);
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_lead = (_targetSpeed * _TOF) / (Tan(MRAD_TO_DEG(1)) * _trueRange);
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};
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_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
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_kineticEnergy = _kineticEnergy * 0.737562149;
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if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) && (_bulletPos select 1) > 0) then {
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// Coriolis
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_horizontalDeflection = 0.0000729 * (_bulletPos select 1) * _TOF * sin(_latitude);
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_horizontalCoriolis = - atan(_horizontalDeflection / (_bulletPos select 1));
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_windage1 = _windage1 + _horizontalCoriolis;
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_windage2 = _windage2 + _horizontalCoriolis;
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// Eoetvoes
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_verticalDeflection = (_bulletPos select 2) * _eoetvoesMultiplier;
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_verticalCoriolis = - atan(_verticalDeflection / (_bulletPos select 1));
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_elevation = _elevation + _verticalCoriolis;
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// Spin drift
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_spinDeflection = _twistDirection * 0.0254 * 1.25 * (_stabilityFactor + 1.2) * _TOF ^ 1.83;
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_spinDrift = - atan(_spinDeflection / (_bulletPos select 1));
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_windage1 = _windage1 + _spinDrift;
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_windage2 = _windage2 + _spinDrift;
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};
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GVAR(rangeCardData) set [_n, [_range, _elevation * 60, [_windage1 * 60, _windage2 * 60], _lead, _TOF, _bulletSpeed, _kineticEnergy]];
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_n = _n + 1;
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};
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};
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};
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if (_targetRange != 0) then {
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_tx = (_lastBulletPos select 0) + (_targetRange - (_lastBulletPos select 1)) * ((_bulletPos select 0) - (_lastBulletPos select 0)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
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_tz = (_lastBulletPos select 2) + (_targetRange - (_lastBulletPos select 1)) * ((_bulletPos select 2) - (_lastBulletPos select 2)) / ((_bulletPos select 1) - (_lastBulletPos select 1));
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_elevation = - atan(_tz / _targetRange);
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_windage1 = - atan(_tx / _targetRange);
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_windDrift = (_wind2 select 0) * (_TOF - _targetRange / _muzzleVelocity);
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_windage2 = - atan(_windDrift / _targetRange);
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_lead = (_targetSpeed * _TOF) / (Tan(MRAD_TO_DEG(1)) * _targetRange);
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};
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_kineticEnergy = 0.5 * (_bulletMass / 1000 * (_bulletSpeed ^ 2));
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_kineticEnergy = _kineticEnergy * 0.737562149;
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if ((missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) && (_bulletPos select 1) > 0) then {
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// Coriolis
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_horizontalDeflection = 0.0000729 * (_bulletPos select 1) * _TOF * sin(_latitude);
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_horizontalCoriolis = - atan(_horizontalDeflection / (_bulletPos select 1));
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_windage1 = _windage1 + _horizontalCoriolis;
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_windage2 = _windage2 + _horizontalCoriolis;
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// Eoetvoes
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_verticalDeflection = (_bulletPos select 2) * _eoetvoesMultiplier;
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_verticalCoriolis = - atan(_verticalDeflection / (_bulletPos select 1));
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_elevation = _elevation + _verticalCoriolis;
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// Spin drift
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_spinDeflection = _twistDirection * 0.0254 * 1.25 * (_stabilityFactor + 1.2) * _TOF ^ 1.83;
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_spinDrift = - atan(_spinDeflection / (_bulletPos select 1));
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_windage1 = _windage1 + _spinDrift;
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_windage2 = _windage2 + _spinDrift;
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};
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[_elevation * 60, [_windage1 * 60, _windage2 * 60], _lead, _TOF, _bulletSpeed, _kineticEnergy, _verticalCoriolis * 60, _horizontalCoriolis * 60, _spinDrift * 60]
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