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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
57 lines
1.5 KiB
Plaintext
57 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Recalculates the muzzle velocity based on the muzzle velocity vs. temperature interpolation input
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*
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* Arguments:
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* parse input <BOOL>
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* update display <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_atragmx_fnc_recalculate_muzzle_velocity
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*
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* Public: No
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*/
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params ["_parseInput", "_updateDisplay"];
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if (_parseInput) then {
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[] call FUNC(parse_input);
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};
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private _lookupTable = [];
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{
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if ((_x select 1) > 0) then {
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_lookupTable pushBack _x;
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};
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} forEach (GVAR(workingMemory) select 18);
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private _lookupTableSize = count _lookupTable;
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if (_lookupTableSize < 2) exitWith {};
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_lookupTable sort true;
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private _lowerIndex = 0;
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private _upperIndex = 1;
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for "_index" from 1 to (_lookupTableSize - 1) do {
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_upperIndex = _index;
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_lowerIndex = _upperIndex - 1;
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if (((_lookupTable select _index) select 0) >= GVAR(temperature)) exitWith {};
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};
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(_lookupTable select _lowerIndex) params ["_lowerDistance", "_lowerMuzzleVelocity"];
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(_lookupTable select _upperIndex) params ["_upperDistance", "_upperMuzzleVelocity"];
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_muzzleVelocity = 100 max (linearConversion [_lowerDistance, _upperDistance, GVAR(temperature), _lowerMuzzleVelocity, _upperMuzzleVelocity]) min 1400;
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if (_muzzleVelocity != GVAR(workingMemory) select 1) then {
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GVAR(workingMemory) set [1, _muzzleVelocity];
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if (_updateDisplay) then {
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call FUNC(update_gun);
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call FUNC(update_gun_ammo_data);
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};
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};
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