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* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
26 lines
654 B
Plaintext
26 lines
654 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: Ruthberg
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* Shows/Hides the muzzle velocity data controls
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*
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* Arguments:
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* visible - <BOOL>
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*
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* Return Value:
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* None
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*
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* Example:
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* false call ace_atragmx_fnc_show_muzzle_velocity_data
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*
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* Public: No
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*/
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GVAR(showMuzzleVelocityData) = _this;
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{ctrlShow [_x, _this]} forEach [16000, 16001, 160021, 160022, 160023, 160024, 160025, 160026, 160027, 160031, 160032, 160033, 160034, 160035, 160036, 160037, 16004, 16005, 16006, 16007, 16008, 16009];
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if (_this) then {
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ctrlSetFocus ((uiNamespace getVariable "ATragMX_Display") displayCtrl 160031);
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[] call FUNC(update_muzzle_velocity_data);
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};
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