ACE3/addons/fire/functions/fnc_isBurning.sqf
Brandon Danyluk caca92f71d
Add Fire component (#8245)
* merge fire

* Change required addons. Change getPos to getPosASL. Remove include

* Apply suggestions from code review

* Apply suggestions from code review

Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>

* Update addons/fire/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Kyle Mckay <kymckay.dev@gmail.com>
2021-10-14 10:49:10 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* Check if object is burning.
*
* Arguments:
* 0: Vehicle <OBJECT>
*
* Return Value:
* None
*
* Example:
* player call ace_fire_fnc_isBurning
*
* Public: Yes
*/
params [["_unit", objNull, [objNull]]];
_unit getVariable [QGVAR(burning), false] || {
GVAR(burningPlants) = GVAR(burningPlants) select {!isNull _x};
_unit in GVAR(burningPlants)
}