ACE3/addons/laser/functions/fnc_rotateVectLineGetMap.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: ACE-Team
*
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* call ace_laser_fnc_rotateVectLineGetMap
*
* Public: No
*/
params ["_p", "_p1", "_p2"];
private _q2 = [];
/* Step 1 */
private _q1 = _p vectorDiff _p1;
private _u = _p2 vectorDiff _p1;
_u = vectorNormalized _u;
private _d = sqrt((_u select 1)*(_u select 1) + (_u select 2)*(_u select 2));
/* Step 2 */
if (_d != 0) then {
_q2 set[0, (_q1 select 0)];
_q2 set[1, (_q1 select 1) * (_u select 2) / _d - (_q1 select 2) * (_u select 1) / _d];
_q2 set[2, (_q1 select 1) * (_u select 1) / _d + (_q1 select 2) * (_u select 2) / _d];
} else {
_q2 = _q1;
};
/* Step 3 */
_q1 set[0, (_q2 select 0) * _d - (_q2 select 2) * (_u select 0)];
_q1 set[1, (_q2 select 1)];
_q1 set[2, (_q2 select 0) * (_u select 0) + (_q2 select 2) * _d];
[_p, _p1, _p2, _q1, _q2, _u, _d]