mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
113 lines
3.7 KiB
C++
113 lines
3.7 KiB
C++
class CfgWeapons {
|
|
class PistolCore;
|
|
class Pistol: PistolCore {
|
|
//Closed Bolt (Closed Bolt will cook off if too hot)
|
|
//Pistols are nearly universally closed bolt.
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
|
|
class Pistol_Base_F: Pistol {};
|
|
class hgun_Pistol_heavy_02_F: Pistol_Base_F {
|
|
GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
|
|
};
|
|
class hgun_Pistol_Signal_F: Pistol_Base_F {
|
|
GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
|
|
};
|
|
|
|
class RifleCore;
|
|
class Rifle: RifleCore {
|
|
//Mean Rounds Between Stoppages (this will be scaled based on the barrel temp)
|
|
GVAR(mrbs) = 3000;
|
|
|
|
//Dispersion Factor (this will be scaled based on the barrel temp)
|
|
GVAR(dispersion) = 1;
|
|
|
|
//Slowdown Factor (this will be scaled based on the barrel temp)
|
|
GVAR(slowdownFactor) = 1;
|
|
|
|
//Closed Bolt, most weapons are closed bolt
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class Rifle_Base_F;
|
|
class Rifle_Long_Base_F: Rifle_Base_F {
|
|
GVAR(dispersion) = 0.75;
|
|
|
|
// Open Bolt, most machine guns are open bolt, which cannot normally cook off, and use this as a parent class
|
|
// A lot of sniper rifles also use this as a parent class, they will need to be indivisually set to closed bolt, but it's probably not an issue as they are unlikely to overheat
|
|
GVAR(closedBolt) = 0;
|
|
};
|
|
|
|
class arifle_MX_Base_F: Rifle_Base_F {
|
|
// Custom jam clearing action. Default uses reload animation.
|
|
ACE_clearJamAction = "GestureReloadMX";
|
|
};
|
|
class arifle_MX_SW_F: arifle_MX_Base_F {
|
|
// Custom jam clearing action. Use empty string to undefine.
|
|
ACE_clearJamAction = "";
|
|
// 1 to enable barrel swap. 0 to disable. Meant for machine guns where you can easily swap the barrel without dismantling the whole weapon.
|
|
GVAR(allowSwapBarrel) = 1;
|
|
GVAR(dispersion) = 0.75;
|
|
};
|
|
class DMR_01_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_02_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_03_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_04_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_05_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_06_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class DMR_07_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class EBR_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class GM6_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class LRR_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
};
|
|
class MMG_01_base_F: Rifle_Long_Base_F {
|
|
GVAR(allowSwapBarrel) = 1;
|
|
};
|
|
class MMG_02_base_F: Rifle_Long_Base_F {
|
|
GVAR(allowSwapBarrel) = 1;
|
|
};
|
|
class LMG_Zafir_F: Rifle_Long_Base_F {
|
|
GVAR(allowSwapBarrel) = 1;
|
|
};
|
|
class LMG_Mk200_F: Rifle_Long_Base_F {
|
|
GVAR(allowSwapBarrel) = 1;
|
|
};
|
|
class LMG_03_Base_F: Rifle_Long_Base_F {
|
|
GVAR(allowSwapBarrel) = 1;
|
|
};
|
|
class sgun_HunterShotgun_01_base_F: Rifle_Long_Base_F {
|
|
GVAR(closedBolt) = 1;
|
|
GVAR(jamTypesAllowed)[] = {"Fire", "Dud"};
|
|
};
|
|
class ACE_ItemCore;
|
|
class CBA_MiscItem_ItemInfo;
|
|
class ACE_SpareBarrel_Item: ACE_ItemCore {
|
|
displayName = CSTRING(SpareBarrelName);
|
|
author = ECSTRING(common,ACETeam);
|
|
scope = 2;
|
|
descriptionshort = CSTRING(SpareBarrelDescription);
|
|
picture = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
|
|
class ItemInfo: CBA_MiscItem_ItemInfo {
|
|
mass = 60;
|
|
};
|
|
};
|
|
};
|