mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
998f86f034
* first pass * second pass * third pass * final pass * missing commas * newlines * switch to cba eventhandler * newlines, formatting * laser - movedToSQF * add logging to ace_common_fnc_cbaSettings_loadFromConfig * Update initSettings.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com>
117 lines
2.3 KiB
C++
117 lines
2.3 KiB
C++
class ACE_Settings {
|
|
class GVAR(allowSelectiveUI) {
|
|
movedToSQF = 1;
|
|
};
|
|
|
|
// BASIC
|
|
class GVAR(soldierVehicleWeaponInfo) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleRadar) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleCompass) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(commandMenu) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(groupBar) {
|
|
movedToSQF = 1;
|
|
};
|
|
|
|
// ADVANCED
|
|
// Soldier
|
|
class GVAR(weaponName) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(weaponNameBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(firingMode) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(ammoType) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(ammoCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(magCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(throwableName) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(throwableCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(zeroing) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(weaponLowerInfoBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(stance) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(staminaBar) {
|
|
movedToSQF = 1;
|
|
};
|
|
|
|
// Gunner
|
|
class GVAR(gunnerWeaponName) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerWeaponNameBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerFiringMode) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerAmmoType) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerAmmoCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerMagCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerLaunchableName) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerLaunchableCount) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerZeroing) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(gunnerWeaponLowerInfoBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
|
|
// Vehicle
|
|
class GVAR(vehicleName) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleNameBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleFuelBar) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleSpeed) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleAltitude) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleDamage) {
|
|
movedToSQF = 1;
|
|
};
|
|
class GVAR(vehicleInfoBackground) {
|
|
movedToSQF = 1;
|
|
};
|
|
};
|