ACE3/addons/cookoff/script_component.hpp
SilentSpike ae69118fba Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
2017-06-02 22:20:36 +01:00

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C++

#define COMPONENT cookoff
#define COMPONENT_BEAUTIFIED Cook off
#include "\z\ace\addons\main\script_mod.hpp"
// #define DEBUG_MODE_FULL
// #define DISABLE_COMPILE_CACHE
// #define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_COOKOFF
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_COOKOFF
#define DEBUG_SETTINGS DEBUG_SETTINGS_COOKOFF
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#define IS_EXPLOSIVE_AMMO(ammo) (getNumber (ammo call CBA_fnc_getObjectConfig >> "explosive") > 0.5)
// Stages of cookoff in order (in seconds)
// Should be no un-synced randomness in these as the effects must be ran on each client
#define IGNITE_TIME 3
#define SMOKE_TIME 10.5
#define COOKOFF_TIME 14 // Cook off time should be 20s at most due to length of sound files
#define COOKOFF_TIME_BOX 82.5 // Cook off time for boxes should be significant to allow time for ammo to burn
// Delay between flame effect for players in a cooking off vehicle
#define FLAME_EFFECT_DELAY 0.4