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44 lines
1.4 KiB
Plaintext
44 lines
1.4 KiB
Plaintext
/*
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* Author: commy2
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* Set the captivity status of an unit. This allows the handling of more than one reason to set a unit captive.
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*
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* Arguments:
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* 0: Unit <OBJECT>
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* 1: The reason of the captivity <STRING>
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* 2: Is the reason still valid? True for setting this reason, false for removing it <BOOL>
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*
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* Return Value:
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* None
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_reason", "_status"];
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private _captivityReasons = missionNamespace getVariable ["ACE_captivityReasons", []];
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// register new reason (these reasons are shared publicly, since units can change ownership, but keep their captivity status)
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if !(_reason in _captivityReasons) then {
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_captivityReasons pushBack _reason;
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ACE_captivityReasons = _captivityReasons;
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publicVariable "ACE_captivityReasons";
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};
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// get reasons why the unit is captive already and update to the new status
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private _unitCaptivityReasons = _unit call FUNC(getCaptivityStatus);
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private _captivityReasonsBooleans = [];
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{
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_captivityReasonsBooleans set [_forEachIndex, (_captivityReasons select _forEachIndex) in _unitCaptivityReasons];
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} forEach _captivityReasons;
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_captivityReasonsBooleans set [_captivityReasons find _reason, _status];
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private _bitmask = _captivityReasonsBooleans call FUNC(toBitmask);
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// actually apply the setCaptive command globaly
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[[_unit, _bitmask], "{(_this select 0) setCaptive (_this select 1)}", _unit] call FUNC(execRemoteFnc);
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