ACE3/addons/gestures/XEH_postInit.sqf

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#include "script_component.hpp"
#include "key.sqf"
// reload mutex, you can't play signal while reloading
GVAR(ReloadMutex) = true;
// PFH for Reloading
[{
if (isNull (findDisplay 46)) exitWith {};
// handle reloading
(findDisplay 46) displayAddEventHandler ["KeyDown", {
if ((_this select 1) in actionKeys "ReloadMagazine") then {
_weapon = currentWeapon ACE_player;
if (_weapon != "") then {
GVAR(ReloadMutex) = false;
_gesture = getText (configfile >> "CfgWeapons" >> _this >> "reloadAction");
_isLauncher = "Launcher" in ([configFile >> "CfgWeapons" >> _this, true] call BIS_fnc_returnParents);
_config = ["CfgGesturesMale", "CfgMovesMaleSdr"] select _isLauncher;
_duration = getNumber (configfile >> _config >> "States" >> _gesture >> "speed");
if (_duration != 0) then {
_duration = if (_duration < 0) then { abs _duration } else { 1 / _duration };
} else {
_duration = 3;
};
[{GVAR(ReloadMutex) = true;}, [], _duration] call EFUNC(common,waitAndExecute);
};
};
false
}];
[_this select 1] call CBA_fnc_removePerFrameHandler;
}, 0,[]] call CBA_fnc_addPerFrameHandler;