ACE3/addons/cargo/functions/fnc_canUnloadItem.sqf
2016-06-18 11:50:41 +02:00

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/*
* Author: Glowbal, ViperMaul
* Check if item can be unloaded.
*
* Arguments:
* 0: loaded Object <OBJECT>
* 1: Object <OBJECT>
* 2: Unloader (player) <OPTIONAL><OBJECT>
*
* Return Value:
* Can be unloaded <BOOL>
*
* Example:
* [item, holder] call ace_cargo_fnc_canUnloadItem
*
* Public: No
*/
#include "script_component.hpp"
params ["_item", "_vehicle", ["_unloader", objNull]];
TRACE_2("params",_item,_vehicle);
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
if !(_item in _loaded) exitWith {false};
private _itemClass = if (_item isEqualType "") then {_item} else {typeOf _item};
private _emptyPos = [_vehicle, _itemClass, _unloader] call EFUNC(common,findUnloadPosition);
(count _emptyPos) == 3