ACE3/TO_MERGE/agm/Vector/clientInit.sqf

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// by commy2
player setVariable ["AGM_cooldownVector", 0, false];
AGM_isVectorReady = true;
AGM_vectorKey = [false, false];
AGM_vectorConfig = [0, 0];
AGM_vectorSettings = [false, false, false, false];
0 spawn {
waitUntil {preloadTitleRsc ["AGM_Digit_Preload", "PLAIN"]};
waitUntil {preloadTitleRsc ["AGM_Debug_Crosshair", "PLAIN"]};
};