mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
33 lines
1.3 KiB
Plaintext
33 lines
1.3 KiB
Plaintext
// by commy2
|
|
|
|
_muzzle = call AGM_WeaponSelect_fnc_getSelectedGrenade;
|
|
|
|
_isInput = inputAction "CycleThrownItems" > 0;
|
|
if !(_isInput isEqualTo (missionNamespace getVariable ["AGM_WeaponSelect_CycleThrownItemsState", false])) then {
|
|
if (_isInput) then {
|
|
if (_muzzle == "") then {
|
|
[_this select 1] spawn AGM_WeaponSelect_fnc_selectGrenadeAll;
|
|
} else {
|
|
[_this select 1] spawn AGM_WeaponSelect_fnc_selectGrenadeAll;//
|
|
};
|
|
};
|
|
AGM_WeaponSelect_CycleThrownItemsState = _isInput;
|
|
};
|
|
|
|
if !([_this select 1] call AGM_Core_fnc_canUseWeapon) exitWith {false};
|
|
|
|
if (_muzzle == "") exitWith {["All"] call AGM_WeaponSelect_fnc_findNextGrenadeMagazine != ""};
|
|
|
|
// fix auto muzzle swap after entering or leaving a vehicle
|
|
if (_this select 0 != missionNamespace getVariable ["AGM_WeaponSelect_CurrentGrenadeMuzzleVehicle", objNull]) then {
|
|
[_this select 1, _muzzle] call AGM_WeaponSelect_fnc_setNextGrenadeMuzzle;
|
|
AGM_WeaponSelect_CurrentGrenadeMuzzleVehicle = _this select 0;
|
|
};
|
|
|
|
if ((_this select 1) ammo _muzzle == 0) exitWith {
|
|
if (AGM_WeaponSelect_CurrentGrenadeMuzzleIsFrag) then {AGM_WeaponSelect_CurrentGrenadeMuzzleFrag = ""} else {AGM_WeaponSelect_CurrentGrenadeMuzzleOther = ""};
|
|
[uiNamespace getVariable "AGM_dlgSoldier", false] call AGM_WeaponSelect_fnc_toggleGrenadeCount;
|
|
true
|
|
};
|
|
false
|