mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
5e67de4d66
Marked locations where Scheduled Delay Execution will probably need to be used.
70 lines
1.9 KiB
Plaintext
70 lines
1.9 KiB
Plaintext
/*
|
|
Name: XEH_postInit.sqf
|
|
|
|
Author(s):
|
|
Garth de Wet (LH)
|
|
|
|
Description:
|
|
Initialises explosive behaviour.
|
|
|
|
Parameters:
|
|
None
|
|
|
|
Returns:
|
|
None
|
|
|
|
Example:
|
|
None
|
|
*/
|
|
#include "script_component.hpp"
|
|
if !(hasInterface) exitWith {};
|
|
GVAR(PlacedCount) = 0;
|
|
GVAR(Setup) = objNull;
|
|
GVAR(pfeh_running) = false;
|
|
|
|
[{(_this select 0) call FUNC(handleScrollWheel);}] call FUNC(Core,addScrollWheelEventHandler);
|
|
player addEventHandler ["Killed", {
|
|
private "_deadman";
|
|
call FUNC(place_Cancel);
|
|
_deadman = [(_this select 0), "DeadManSwitch"] call FUNC(getPlacedExplosives);
|
|
{
|
|
[(_this select 0), -1, _x, true] call FUNC(detonateExplosive);
|
|
} count _deadman;
|
|
}];
|
|
player addEventHandler ["Take", {
|
|
private ["_item", "_getter", "_giver", "_config"];
|
|
_item = _this select 2;
|
|
_getter = _this select 0;
|
|
_giver = _this select 1;
|
|
|
|
_config = ConfigFile >> "CfgWeapons" >> _item;
|
|
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
|
private ["_clackerItems"];
|
|
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
|
|
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
|
|
|
|
_detonators = [_giver] call FUNC(getDetonators);
|
|
if (count _detonators == 0) then {
|
|
_giver setVariable [QGVAR(Clackers), nil, true];
|
|
};
|
|
};
|
|
}];
|
|
player addEventHandler ["Put", {
|
|
private ["_item", "_getter", "_giver", "_config"];
|
|
_item = _this select 2;
|
|
_getter = _this select 1;
|
|
_giver = _this select 0;
|
|
|
|
_config = ConfigFile >> "CfgWeapons" >> _item;
|
|
if (isClass _config && {getNumber(_config >> "AGM_Detonator") == 1}) then {
|
|
private ["_clackerItems"];
|
|
_clackerItems = _giver getVariable [QGVAR(Clackers), []];
|
|
_getter SetVariable [QGVAR(Clackers), (_getter getVariable [QGVAR(Clackers), []]) + _clackerItems, true];
|
|
|
|
_detonators = [_giver] call FUNC(getDetonators);
|
|
if (count _detonators == 0) then {
|
|
_giver setVariable [QGVAR(Clackers), nil, true];
|
|
};
|
|
};
|
|
}];
|