ACE3/addons/explosives/functions/fnc_hasExplosives.sqf

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/*
Name: ACE_Explosives_fnc_hasExplosives
Author: Garth de Wet (LH)
Description:
Whether the passed unit has any explosives on them.
Parameters:
0: OBJECT - unit
Returns:
BOOLEAN - True if the unit has explosives.
Example:
_hasExplosives = [player] call ACE_Explosives_fnc_hasExplosives;
*/
#include "\z\ace\explosives\script_component.hpp"
private ["_unit", "_result", "_magazines"];
_result = false;
_unit = _this select 0;
_magazines = magazines _unit;
{
if (getNumber (ConfigFile >> "CfgMagazines" >> _x >> "ACE_Placeable") == 1) exitWith {
_result = true;
};
} count _magazines;
_result