ACE3/addons/explosives/functions/fnc_place_Cancel.sqf

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/*
Name: ACE_Explosives_fnc_Place_Cancel
Author(s):
Garth de Wet (LH)
Description:
Cancels placement of the explosive
Parameters:
Nothing
Returns:
Nothing
Example:
call ACE_Explosives_fnc_Place_Cancel;
*/
#include "\z\ace\explosives\script_component.hpp"
if (GVAR(pfeh_running)) then {
[QGVAR(Placement),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
GVAR(pfeh_running) = false;
};
if (!isNull (GVAR(Setup))) then {
deleteVehicle GVAR(Setup);
};
GVAR(Setup) = objNull;
if (isNil {GVAR(placer)}) then {
GVAR(placer) = objNull;
};
[GVAR(placer), "ACE_Explosives", false] call EFUNC(Core,setForceWalkStatus);
GVAR(placer) = objNull;
call EFUNC(Interaction,hideMouseHint);
[ACE_player, "DefaultAction", ACE_player getVariable [QGVAR(Place), -1]] call EFUNC(Core,removeActionEventHandler);
[ACE_player, "MenuBack", ACE_player getVariable [QGVAR(Cancel), -1]] call EFUNC(Core,removeActionEventHandler);