ACE3/addons/frag
PabstMirror 321bb0bc57 Add frag definitions for remaining ammo (#4736)
Remove rpt warning
Close #342
2016-12-01 11:01:55 -06:00
..
data/icon Dragon, lasers, air_hud and javelin code. 2015-01-11 10:24:19 -08:00
functions Add frag definitions for remaining ammo (#4736) 2016-12-01 11:01:55 -06:00
$PBOPREFIX$ Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
ACE_Settings.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
CfgAmmo.hpp Add frag definitions for remaining ammo (#4736) 2016-12-01 11:01:55 -06:00
CfgAmmoReflections.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
CfgEventhandlers.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
config.cpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
README.md Create README.md 2015-01-26 13:46:21 +01:00
script_component.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
stringtable.xml Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
XEH_postInit.sqf Add frag definitions for remaining ammo (#4736) 2016-12-01 11:01:55 -06:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Cleanup Frag Component (#4581) 2016-10-27 00:16:31 +02:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_frag

Shrapnel system for explosives.

Maintainers

The people responsible for merging changes to this component or answering potential questions.