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63 lines
1.4 KiB
Plaintext
63 lines
1.4 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Timi007
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* Gets the child actions for placing and carring flags.
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*
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* Arguments:
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* 0: Player <OBJECT>
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*
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* Return Value:
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* Actions <ARRAY>
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*
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* Example:
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* [player] call ace_flags_fnc_getActions
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*
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* Public: No
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*/
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params ["_player"];
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private _actions = [];
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{
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(GVAR(flagItemCache) get _x) params ["_flagName", "_texture", "_actionIconPlace", "_actionIconCarry"];
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// Place flag
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_actions pushBack [
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[
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"place_" + _x,
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format [LLSTRING(Place), _flagName],
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_actionIconPlace,
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{
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params ["_player", "", "_item"];
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[_player, _item] call FUNC(placeFlag);
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},
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{GVAR(enablePlacing)},
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{},
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_x
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] call EFUNC(interact_menu,createAction),
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[],
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_player
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];
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// Carry flag
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_actions pushBack [
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[
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"carry_" + _x,
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format [LLSTRING(Carry), _flagName],
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_actionIconCarry,
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{
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params ["_player", "", "_item"];
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[_player, _item] call FUNC(carryFlag);
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},
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{GVAR(enableCarrying) && {!([_this select 0] call FUNC(carriesFlag))}}, // Should not carry flag already
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{},
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_x
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] call EFUNC(interact_menu,createAction),
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[],
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_player
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];
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} forEach ([_player] call FUNC(getFlags));
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_actions
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