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324bf68614
- Add categories to zeus modules to group them based on their functionality - Add new utility modules: 1. Toggle simulation 2. Update editable objects - Clean up some of the zeus module code (standardise function headers, camel case, etc.)
28 lines
567 B
C++
28 lines
567 B
C++
class CfgFactionClasses {
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class GVAR(AI) {
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displayName = "ACE AI";
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priority = 2;
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side = 7;
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};
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class GVAR(Captive) {
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displayName = "ACE Captive";
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priority = 2;
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side = 7;
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};
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class GVAR(Medical) {
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displayName = "ACE Medical";
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priority = 2;
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side = 7;
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};
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class GVAR(Repair) {
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displayName = "ACE Repair";
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priority = 2;
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side = 7;
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};
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class GVAR(Utility) {
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displayName = "ACE Utility";
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priority = 2;
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side = 7;
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};
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};
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