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b389740a29
* Fix AI healing itself too fast when hit * make time constants gvars Co-authored-by: PabstMirror <pabstmirror@gmail.com>
22 lines
565 B
Plaintext
22 lines
565 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: BaerMitUmlaut
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* Checks if a unit is currently considered safe enough to treat itself.
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*
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* Arguments:
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* Unit <OBJECT>
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*
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* Return Value:
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* Is unit safe enough <BOOL>
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*
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* Example:
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* call ACE_medical_ai_fnc_isSafe
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*
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* Public: No
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*/
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(getSuppression _this == 0)
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&& {CBA_missionTime - (_this getVariable [QGVAR(lastFired), -999999]) > GVAR(timeSafe_shoot)}
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&& {CBA_missionTime - (_this getVariable [QGVAR(lastHit), -999999]) > GVAR(timeSafe_hit)}
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&& {!(_this getVariable [QEGVAR(captives,isHandcuffed), false])}
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