ACE3/addons/vehicles
xrufix a4e0e83972 Realistic names for new assets from Tanks DLC (#6252)
* LSV AT variants

* Angara > Armata, Nyx > Wiesel 2

* Fix some errors in last to commits

* Zamak MRL -> KamAZ MRL

* Vorona -> Metis-M

* Vehicle Vorona -> Metis-M

* Wiesel vehicle weapons

* Fix wrong inheritance

* Rooikat GT12 cannon

* Armata weaponry

* MB 4WD -> Jeep Wrangler

* Optics Attachments

* Fixed Type "Grenn" -> "Green"

* Rooikat SPMG -> MG4

* New Marid v2 -> Otokar ARMA

* Removed unnecessary inheritance.

* Simplify ace_vehicles config
2018-05-31 22:12:24 -05:00
..
functions Lower minimum speed limiter speed to 5 km/h (#5065) 2017-05-31 15:45:02 -05:00
$PBOPREFIX$ port vehicles 2015-01-16 14:20:41 +01:00
CfgAmmo.hpp Minor fixes for 1.78 RC (#5825) 2017-11-30 10:29:35 -06:00
CfgEventHandlers.hpp precompile on game start 2016-02-22 15:20:36 +01:00
CfgVehicles.hpp Realistic names for new assets from Tanks DLC (#6252) 2018-05-31 22:12:24 -05:00
CfgWeapons.hpp Realistic names for new assets from Tanks DLC (#6252) 2018-05-31 22:12:24 -05:00
config.cpp fix some rogue mission dependencies, fix #3954 2016-06-20 21:07:10 +02:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp precompile on game start 2016-02-22 15:20:36 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00

ace_vehicles

Various tweaks to vehicle and vehicle weapon configs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.