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a3aef6a066
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
57 lines
1.3 KiB
Plaintext
57 lines
1.3 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: jaynus
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* Master single PFH abstraction for all rounds being tracked by frag/spall.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ace_frag_fnc_masterPFH
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*
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* Public: No
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*/
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BEGIN_COUNTER(PFH);
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// Fast exit if nothing to do
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if (GVAR(objects) isEqualTo []) exitWith {END_COUNTER(PFH);};
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private _gcIndex = [];
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private _iter = 0;
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private _objectCount = count GVAR(objects);
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while {_objectCount > 0 && {_iter < (GVAR(maxTrackPerFrame) min _objectCount)}} do {
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if (GVAR(lastIterationIndex) >= _objectCount) then {
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GVAR(lastIterationIndex) = 0;
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};
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private _object = GVAR(objects) select GVAR(lastIterationIndex);
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if (!isNil "_object") then {
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private _args = GVAR(arguments) select GVAR(lastIterationIndex);
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if (!(_args call FUNC(pfhRound))) then {
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_gcIndex pushBack GVAR(lastIterationIndex); // Add it to the GC if it returns false
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};
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};
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INC(_iter);
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INC(GVAR(lastIterationIndex));
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};
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// Clean up dead object references
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private _deletionCount = 0;
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{
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TRACE_1("GC Projectile",_x);
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private _deleteIndex = _x - _deletionCount;
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GVAR(objects) deleteAt _deleteIndex;
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GVAR(arguments) deleteAt _deleteIndex;
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INC(_deletionCount);
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} forEach _gcIndex;
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END_COUNTER(PFH);
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