ACE3/addons/arsenal/functions/fnc_buttonLoadoutsLoad.sqf
Grim d33a158e2e
Arsenal - Favorites System (#9307)
* improve page handling

* drop MAX_STATS_PER_PAGE for now

* hide stats box when empty

* improve hiding

* improve _fnc_hideUnused

* condition

* prevent page overflow

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* favorites var

* function prep

* favorites only

* improve favorites adding, add include

* fix stupid

* fix color setting (todo: lnb color)

* add button, finalize

* setting tooltip

* stringtable again

* fix setting overwrite, improve tooltip

* fix losing weapon items

* fix macro

* fix setting to intended overwrite

* remove unnecessary private

* docs

* more docs

* is

* improve button text

* docs

* fix tooltip not showing unless menuBar was clicked

* improve weapon accessory lookup

* empty line

* update refresh calls

* fix left panel

* cleanup currentCargo

* use BI string for favorites

* BI strings again

* no favorites for face/voice/insignia

* stringtable again

* add missing setColorRight

* Add comment for favorites setup

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-19 23:56:59 -04:00

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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe, johnb43
* Load selected loadout.
*
* Arguments:
* 0: Arsenal display <DISPLAY>
* 1: Button control <CONTROL>
*
* Return Value:
* None
*
* Public: No
*/
params ["_display", "_control"];
if !(ctrlEnabled _control) exitWith {};
private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
private _curSel = lnbCurSelRow _contentPanelCtrl;
private _loadoutName = _contentPanelCtrl lnbText [_curSel, 1];
private _extendedLoadout = switch (GVAR(currentLoadoutsTab)) do {
// Local and default loadouts
case IDC_buttonMyLoadouts;
case IDC_buttonDefaultLoadouts: {
(_contentPanelCtrl getVariable _loadoutName + str GVAR(currentLoadoutsTab)) select 0
};
// Shared loadouts
case IDC_buttonSharedLoadouts: {
(GVAR(sharedLoadoutsNamespace) getVariable ((_contentPanelCtrl lnbText [_curSel, 0]) + (_contentPanelCtrl lnbText [_curSel, 1]))) select 2
};
};
// Apply loadout to unit
[GVAR(center), _extendedLoadout, true] call CBA_fnc_setLoadout;
// Update current item list and unique items
[true] call FUNC(refresh);
_extendedLoadout params ["_loadout", "_extendedInfo"];
// Reapply insignia
if (QGVAR(insignia) in _extendedInfo) then {
GVAR(currentInsignia) = _extendedInfo getOrDefault [QGVAR(insignia), ""];
} else {
[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
};
// Update current face if necessary
if (QGVAR(face) in _extendedInfo) then {
GVAR(currentFace) = _extendedInfo getOrDefault [QGVAR(face), GVAR(currentFace)];
};
// Update voice face if necessary
if (QGVAR(voice) in _extendedInfo) then {
GVAR(currentVoice) = _extendedInfo getOrDefault [QGVAR(voice), GVAR(currentVoice)];
};
[findDisplay IDD_ace_arsenal, [LLSTRING(loadoutLoaded), _loadoutName] joinString " "] call FUNC(message);
[QGVAR(onLoadoutLoad), [_loadout, _loadoutName]] call CBA_fnc_localEvent;
[QGVAR(onLoadoutLoadExtended), [_extendedLoadout, _loadoutName]] call CBA_fnc_localEvent;