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d33a158e2e
* improve page handling * drop MAX_STATS_PER_PAGE for now * hide stats box when empty * improve hiding * improve _fnc_hideUnused * condition * prevent page overflow Co-authored-by: PabstMirror <pabstmirror@gmail.com> * favorites var * function prep * favorites only * improve favorites adding, add include * fix stupid * fix color setting (todo: lnb color) * add button, finalize * setting tooltip * stringtable again * fix setting overwrite, improve tooltip * fix losing weapon items * fix macro * fix setting to intended overwrite * remove unnecessary private * docs * more docs * is * improve button text * docs * fix tooltip not showing unless menuBar was clicked * improve weapon accessory lookup * empty line * update refresh calls * fix left panel * cleanup currentCargo * use BI string for favorites * BI strings again * no favorites for face/voice/insignia * stringtable again * add missing setColorRight * Add comment for favorites setup --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
67 lines
2.0 KiB
Plaintext
67 lines
2.0 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe, johnb43
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* Load selected loadout.
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*
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* Arguments:
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* 0: Arsenal display <DISPLAY>
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* 1: Button control <CONTROL>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["_display", "_control"];
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if !(ctrlEnabled _control) exitWith {};
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private _contentPanelCtrl = _display displayCtrl IDC_contentPanel;
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private _curSel = lnbCurSelRow _contentPanelCtrl;
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private _loadoutName = _contentPanelCtrl lnbText [_curSel, 1];
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private _extendedLoadout = switch (GVAR(currentLoadoutsTab)) do {
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// Local and default loadouts
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case IDC_buttonMyLoadouts;
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case IDC_buttonDefaultLoadouts: {
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(_contentPanelCtrl getVariable _loadoutName + str GVAR(currentLoadoutsTab)) select 0
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};
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// Shared loadouts
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case IDC_buttonSharedLoadouts: {
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(GVAR(sharedLoadoutsNamespace) getVariable ((_contentPanelCtrl lnbText [_curSel, 0]) + (_contentPanelCtrl lnbText [_curSel, 1]))) select 2
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};
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};
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// Apply loadout to unit
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[GVAR(center), _extendedLoadout, true] call CBA_fnc_setLoadout;
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// Update current item list and unique items
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[true] call FUNC(refresh);
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_extendedLoadout params ["_loadout", "_extendedInfo"];
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// Reapply insignia
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if (QGVAR(insignia) in _extendedInfo) then {
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GVAR(currentInsignia) = _extendedInfo getOrDefault [QGVAR(insignia), ""];
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} else {
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[GVAR(center), ""] call BIS_fnc_setUnitInsignia;
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[GVAR(center), GVAR(currentInsignia)] call BIS_fnc_setUnitInsignia;
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};
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// Update current face if necessary
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if (QGVAR(face) in _extendedInfo) then {
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GVAR(currentFace) = _extendedInfo getOrDefault [QGVAR(face), GVAR(currentFace)];
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};
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// Update voice face if necessary
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if (QGVAR(voice) in _extendedInfo) then {
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GVAR(currentVoice) = _extendedInfo getOrDefault [QGVAR(voice), GVAR(currentVoice)];
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};
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[findDisplay IDD_ace_arsenal, [LLSTRING(loadoutLoaded), _loadoutName] joinString " "] call FUNC(message);
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[QGVAR(onLoadoutLoad), [_loadout, _loadoutName]] call CBA_fnc_localEvent;
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[QGVAR(onLoadoutLoadExtended), [_extendedLoadout, _loadoutName]] call CBA_fnc_localEvent;
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