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* tools - handle header sub indexs for arguements * convert remaining * Update coding-guidelines.md
62 lines
1.9 KiB
Plaintext
62 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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#include "..\defines.hpp"
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/*
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* Author: Alganthe
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* onLoad EH for arsenal loadouts display.
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*
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* Arguments:
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* 0: Not used
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* 1: Arguments <ARRAY>
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* - 0: Loadouts display <DISPLAY>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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params ["", "_args"];
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_args params ["_display"];
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private _arsenalDisplay = findDisplay IDD_ace_arsenal;
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private _mouseBlockCtrl = _arsenalDisplay displayCtrl IDC_mouseBlock;
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_mouseBlockCtrl ctrlEnable true;
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_mouseBlockCtrl ctrlCommit 0;
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[_arsenalDisplay] call FUNC(buttonHide);
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GVAR(currentLoadoutsTab) = -1;
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GVAR(loadoutsSearchbarFocus) = false;
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GVAR(loadoutsPanelFocus) = false;
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private _panelContentCtrl = _display displayCtrl IDC_contentPanel;
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_panelContentCtrl ctrlSetFontHeight (4.5 * GRID_H);
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_panelContentCtrl ctrlCommit 0;
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// If default loadouts are disabled, disable button
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if !(GVAR(allowDefaultLoadouts)) then {
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private _buttonDefaultLoadoutsCtrl = _display displayCtrl IDC_buttonDefaultLoadouts;
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_buttonDefaultLoadoutsCtrl ctrlEnable false;
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_buttonDefaultLoadoutsCtrl ctrlCommit 0;
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private _buttonDefaultLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonDefaultLoadoutsBackground;
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_buttonDefaultLoadoutsBackgroundCtrl ctrlShow false;
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_buttonDefaultLoadoutsBackgroundCtrl ctrlCommit 0;
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};
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// If shared loadouts are disabled or it's singleplayer, disable button
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if !(GVAR(allowSharedLoadouts) && {isMultiplayer}) then {
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private _buttonShareLoadoutsCtrl = _display displayCtrl IDC_buttonSharedLoadouts;
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_buttonShareLoadoutsCtrl ctrlEnable false;
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_buttonShareLoadoutsCtrl ctrlCommit 0;
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private _buttonShareLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonSharedLoadoutsBackground;
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_buttonShareLoadoutsBackgroundCtrl ctrlShow false;
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_buttonShareLoadoutsBackgroundCtrl ctrlCommit 0;
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};
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[QGVAR(loadoutsDisplayOpened), [_display]] call CBA_fnc_localEvent;
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[_display, _display displayCtrl IDC_buttonMyLoadouts] call FUNC(loadoutsChangeTab);
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