ACE3/addons/arsenal/functions/fnc_onLoadoutsOpen.sqf
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#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: Alganthe
* onLoad EH for arsenal loadouts display.
*
* Arguments:
* 0: Not used
* 1: Arguments <ARRAY>
* - 0: Loadouts display <DISPLAY>
*
* Return Value:
* None
*
* Public: No
*/
params ["", "_args"];
_args params ["_display"];
private _arsenalDisplay = findDisplay IDD_ace_arsenal;
private _mouseBlockCtrl = _arsenalDisplay displayCtrl IDC_mouseBlock;
_mouseBlockCtrl ctrlEnable true;
_mouseBlockCtrl ctrlCommit 0;
[_arsenalDisplay] call FUNC(buttonHide);
GVAR(currentLoadoutsTab) = -1;
GVAR(loadoutsSearchbarFocus) = false;
GVAR(loadoutsPanelFocus) = false;
private _panelContentCtrl = _display displayCtrl IDC_contentPanel;
_panelContentCtrl ctrlSetFontHeight (4.5 * GRID_H);
_panelContentCtrl ctrlCommit 0;
// If default loadouts are disabled, disable button
if !(GVAR(allowDefaultLoadouts)) then {
private _buttonDefaultLoadoutsCtrl = _display displayCtrl IDC_buttonDefaultLoadouts;
_buttonDefaultLoadoutsCtrl ctrlEnable false;
_buttonDefaultLoadoutsCtrl ctrlCommit 0;
private _buttonDefaultLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonDefaultLoadoutsBackground;
_buttonDefaultLoadoutsBackgroundCtrl ctrlShow false;
_buttonDefaultLoadoutsBackgroundCtrl ctrlCommit 0;
};
// If shared loadouts are disabled or it's singleplayer, disable button
if !(GVAR(allowSharedLoadouts) && {isMultiplayer}) then {
private _buttonShareLoadoutsCtrl = _display displayCtrl IDC_buttonSharedLoadouts;
_buttonShareLoadoutsCtrl ctrlEnable false;
_buttonShareLoadoutsCtrl ctrlCommit 0;
private _buttonShareLoadoutsBackgroundCtrl = _display displayCtrl IDC_buttonSharedLoadoutsBackground;
_buttonShareLoadoutsBackgroundCtrl ctrlShow false;
_buttonShareLoadoutsBackgroundCtrl ctrlCommit 0;
};
[QGVAR(loadoutsDisplayOpened), [_display]] call CBA_fnc_localEvent;
[_display, _display displayCtrl IDC_buttonMyLoadouts] call FUNC(loadoutsChangeTab);