ACE3/addons/common/functions/fnc__handleNetEvent.sqf
2015-05-14 17:12:40 -05:00

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//fnc__handleNetEvent.sqf
// internal handler for net events
#include "script_component.hpp"
private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged", "_events"];
//IGNORE_PRIVATE_WARNING("_handleNetEvent");
PARAMS_2(_eventType,_event);
if (_eventType == "ACEg") then {
_eventName = _event select 0;
_eventArgs = _event select 1;
_eventNames = GVAR(events) select 0;
_eventIndex = _eventNames find _eventName;
if (_eventIndex != -1) then {
_events = (GVAR(events) select 1) select _eventIndex;
#ifdef DEBUG_EVENTS
diag_log text format[ARR_2("* Net Event %1",_eventName)];
diag_log text format[ARR_2(" args=%1",_eventArgs)];
#endif
{
if (!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x, format[ARR_3("Net Event %1 ID: %2",_eventName,_forEachIndex)]);
#ifdef DEBUG_EVENTS_CALLSTACK
diag_log text format[ARR_2(" ID: %1",_forEachIndex)];
#endif
};
} forEach _events;
};
};
if (_eventType == "ACEc") then {
if (isServer) then {
_eventName = _event select 0;
_eventTargets = _event select 1;
_eventArgs = _event select 2;
_sentEvents = [];
if (!IS_ARRAY(_eventTargets)) then {
_eventTargets = [_eventTargets];
};
//If not multiplayer, and there are targets, then just run localy
if ((!isMultiplayer) && {(count _eventTargets) > 0}) exitWith {
ACEg = [_eventName, _eventArgs];
["ACEg", ACEg] call FUNC(_handleNetEvent);
};
_serverFlagged = false;
{
_owner = _x;
if (IS_OBJECT(_x)) then {
_owner = owner _x;
};
if (!(_owner in _sentEvents)) then {
PUSH(_sentEvents, _owner);
ACEg = [_eventName, _eventArgs];
if (isDedicated || {_x != ACE_player}) then {
if (isDedicated && {local _x} && {!_serverFlagged}) then {
_serverFlagged = true;
["ACEg", ACEg] call FUNC(_handleNetEvent);
} else {
_owner publicVariableClient "ACEg";
};
} else {
["ACEg", ACEg] call FUNC(_handleNetEvent);
};
};
} forEach _eventTargets;
};
};