ACE3/addons/explosives/functions/fnc_openDetonateUI.sqf

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/*
Name: ACE_Explosives_fnc_openDetonateUI
Author: Garth de Wet (LH)
Description:
Opens the UI for explosive detonation selection
Parameters:
0: OBJECT - unit
0: STRING - Classname of detonator
Returns:
Nothing
Example:
[player, "ACE_M26_Clacker"] call ACE_Explosives_fnc_openDetonateUI;
*/
#include "script_component.hpp"
private ["_unit","_result", "_item"];
call EFUNC(Interaction,hideMenu);
_unit = _this select 0;
_detonator = _this select 1;
_range = GetNumber (ConfigFile >> "CfgWeapons" >> _detonator >> "ACE_Range");
_result = [_unit] call FUNC(getPlacedExplosives);
_actions = [localize "STR_ACE_Explosives_DetonateMenu", localize "STR_ACE_Explosives_Detonate"]
call EFUNC(Interaction,prepareSelectMenu);
_count = 0;
{
if (!isNull(_x select 0)) then {
_required = getArray (ConfigFile >> "CfgACE_Triggers" >> (_x select 4) >> "requires");
if (_detonator in _required) then {
_item = ConfigFile >> "CfgMagazines" >> (_x select 3);
_actions = [
_actions,
_x select 2,
getText(_item >> "picture"),
[_foreachIndex, _range]
] call EFUNC(Interaction,AddSelectableItem);
_count = _count + 1;
};
};
} foreach _result;
if (_count > 0) then {
[
_actions,
{
[
ACE_player,
[_this select 1] call EFUNC(Core,toNumber),
(ACE_player getVariable [QGVAR(Clackers), []]) select ([_this select 0] call EFUNC(Core,toNumber)),
false
] call FUNC(detonateExplosive);
call EFUNC(Interaction,hideMenu);
},
{[ACE_player] call FUNC(openTransmitterUI);}
] call EFUNC(Interaction,openSelectMenu);
}else{
call EFUNC(Interaction,hideMenu);
[ACE_player] call FUNC(openTransmitterUI);
[localize "STR_ACE_Explosives_NoExplosivesAvailable"] call EFUNC(Core,displayTextStructured);
};