ACE3/addons/scopes
Taha 35e4c2ae35
Turkish Language Update (#7690)
* Fatal

Turkish Language Update

* Update AUTHORS.txt

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Update stringtable.xml

Problems solved

* Fix medical_treatment

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-05-09 12:26:27 -05:00
..
functions conform isnil checking: scopes 2020-02-12 17:29:17 +01:00
sounds
UI
$PBOPREFIX$
ACE_Arsenal_Stats.hpp Scope stats and ballistic stats improvement (#6164) 2018-02-23 23:29:41 -06:00
ACE_Settings.hpp Add slider settings (#5920) 2017-12-16 11:51:15 -06:00
CfgEventHandlers.hpp
CfgSounds.hpp
CfgVehicles.hpp Cleanup unused priority entry for interact menu actions (#6372) 2018-05-30 16:48:19 -05:00
CfgWeapons.hpp Ballistics - Contact DLC rifles added (#7156) 2019-09-03 19:09:12 -05:00
config.cpp Scope stats and ballistic stats improvement (#6164) 2018-02-23 23:29:41 -06:00
README.md
RscTitles.hpp Scopes - UI improvement (#5702) 2017-11-08 14:04:09 +01:00
script_component.hpp Scopes - Allow 0.05 mrad increments (#5840) 2017-12-02 16:23:41 +01:00
stringtable.xml Turkish Language Update (#7690) 2020-05-09 12:26:27 -05:00
XEH_postInit.sqf conform isnil checking: scopes 2020-02-12 17:29:17 +01:00
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp Scopes - Adds 'Reset zero' interaction (advanced ballistics only) (#5789) 2017-11-18 13:59:42 +01:00
XEH_preStart.sqf

ace_scopes

Adds adjustable turrets for long-range optics, allowing zeroing in steps of 0.1 MILs.

Maintainers

The people responsible for merging changes to this component or answering potential questions.