mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e11e102a76
* Enable majority of actions underwater * Remove log * Add logistics_wirecutter support (don't play kneel animations underwater - looks silly) * Don't perform kneel animations when repairing or medicaling underwater * Fix interaction menu rendering underwater (was moving based on player eye level due to height max used for large vehicles) * Fix attach underwater (LIW does not work underwater, LIS does), Add attach scan drawing define * Remove left-over systemChat * Remove vehiclelock from Plane, Disallow linking belt underwater, Allow checking ammo when sitting via action (was already possible via keybind), Use param for LIS
130 lines
5.8 KiB
C++
130 lines
5.8 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ADDON {
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displayName = CSTRING(Gestures);
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condition = QUOTE((canStand _target) && {GVAR(showOnInteractionMenu) == 2});
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statement = "";
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 3.5;
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icon = QPATHTOF(UI\gestures_ca.paa);
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class GVAR(Advance) {
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displayName = CSTRING(Advance);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,'gestureAdvance')] call EFUNC(common,doGesture));
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//exceptions[] = {"isNotSwimming"}; // Does not work underwaterexceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Go) {
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displayName = CSTRING(Go);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,selectRandom [ARR_2('gestureGo','gestureGoB')])] call EFUNC(common,doGesture));
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//exceptions[] = {"isNotSwimming"}; // Does not work underwater
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Follow) {
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displayName = CSTRING(Follow);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,'gestureFollow')] call EFUNC(common,doGesture));
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//exceptions[] = {"isNotSwimming"}; // Does not work underwater
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Up) {
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displayName = CSTRING(Up);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,'gestureUp')] call EFUNC(common,doGesture));
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//exceptions[] = {"isNotSwimming"}; // Does not work underwater
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(CeaseFire) {
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displayName = CSTRING(CeaseFire);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,'gestureCeaseFire')] call EFUNC(common,doGesture));
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//exceptions[] = {"isNotSwimming"}; // Does not work underwater
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Stop) {
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displayName = CSTRING(Stop);
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condition = QUOTE(true);
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statement = QUOTE([ARR_2(_target,'gestureFreeze')] call EFUNC(common,doGesture)); // BI animation - is actually "stop" in all stances but prone
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//exceptions[] = {"isNotSwimming"}; // Does not work underwater
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showDisabled = 1;
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priority = 1.2;
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};
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class GVAR(Forward) {
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displayName = CSTRING(Forward);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(forward)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.9;
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};
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class GVAR(Regroup) {
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displayName = CSTRING(Regroup);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(regroup)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.8;
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};
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class GVAR(Freeze) {
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displayName = CSTRING(Freeze);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(freeze)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.7;
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};
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class GVAR(Cover) {
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displayName = CSTRING(Cover);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(cover)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.6;
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};
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class GVAR(Point) {
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displayName = CSTRING(Point);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(point)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.5;
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};
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class GVAR(Engage) {
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displayName = CSTRING(Engage);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(engage)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.4;
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};
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class GVAR(Hold) {
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displayName = CSTRING(Hold);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(hold)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.3;
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};
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class GVAR(Warning) {
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displayName = CSTRING(Warning);
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condition = QUOTE(true);
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statement = QUOTE(QUOTE(QGVAR(warning)) call FUNC(playSignal));
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exceptions[] = {"isNotSwimming"};
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showDisabled = 1;
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priority = 1.2;
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};
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};
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};
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};
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};
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