ACE3/extensions/medical/handleDamage.cpp
2015-05-04 00:02:39 +02:00

95 lines
2.8 KiB
C++

#include "handleDamage.h"
#include "OpenWound.h"
#include "DamageType.h"
#include "InjuryType.h"
#include <sstream>
using namespace ace::medical;
handleDamage::handleDamage()
{
}
handleDamage::~handleDamage()
{
}
/* static */ std::vector<injuries::OpenWound> handleDamage::HandleDamageWounds(const std::string& selectionName, signed int amountOfDamage, const std::string& typeOfDamage)
{
std::vector<injuries::OpenWound> wounds;
int selectionN = SelectionToNumber(selectionName);
if (selectionN >= 0)
{
std::vector<std::shared_ptr<injuries::InjuryType>> injuryTypeInfo = GetInjuryInfoFor(typeOfDamage);
}
return wounds;
}
/* static */ void handleDamage::AddDamageType(const std::vector<std::string>& input)
{
if (input.size() == 4)
{
std::string typeName = input[0];
unsigned int minimalLethalDamage = std::stod(input[1]);
unsigned int minDamageThreshold = std::stod(input[2]);
unsigned int maxDamageThreshold = std::stod(input[3]);
std::shared_ptr<injuries::DamageType> type(new injuries::DamageType(typeName, minimalLethalDamage, minDamageThreshold, maxDamageThreshold));
damageTypes.push_back(type);
}
}
/* static */ void handleDamage::AddInjuryType(const std::vector<std::string>& input)
{
if (input.size() == 9)
{
// TODO parse arrays from string input
int ID = std::stod(input[0]);
std::string className = input[1];
std::vector<std::string> allowedSelections; // input[2];
unsigned int bloodLoss = std::stod(input[3]);
unsigned int pain = std::stod(input[4]);
unsigned int minDamage = std::stod(input[5]);
unsigned int maxDamage = std::stod(input[6]);
std::vector<std::string> possibleCauses; // input[7];
std::string displayName = input[8];
std::shared_ptr<injuries::InjuryType> type(new injuries::InjuryType(ID, className, allowedSelections, bloodLoss, pain, minDamage, maxDamage, possibleCauses, displayName));
injuryTypes.push_back(type);
}
}
/* static */ void handleDamage::FinalizeDefinitions()
{
// We are finding all possible injuries for a specific damage type here, so we don't have to figure that out at a later stage.
for each (std::shared_ptr<injuries::DamageType> damageType in damageTypes)
{
for each (std::shared_ptr<injuries::InjuryType> injuryType in injuryTypes)
{
if (find(injuryType->causes.begin(), injuryType->causes.end(), damageType->typeName) != injuryType->causes.end())
{
damageType->possibleInjuries.push_back(injuryType);
}
}
}
}
/* static */ int SelectionToNumber(const std::string& selectionName)
{
// TODO use dynamic selections instead
std::vector<std::string> selections = {"head", "body", "hand_l", "hand_r", "leg_l", "leg_r"};
std::vector<std::string>::iterator it = find(selections.begin(), selections.end(), selectionName);
if (it != selections.end())
{
return it - selections.begin();
}
else
{
return -1; // TODO throw exception
}
}