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9e133aa0a5
* carry item on unload * debug off * fix function header * ugly nested if blocks instead of superior switch statement Co-authored-by: jonpas <jonpas33@gmail.com> * Add delay for server event to finish Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
70 lines
2.3 KiB
Plaintext
70 lines
2.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, ViperMaul
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* Unload object from vehicle.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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* 1: Vehicle <OBJECT>
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* 2: Unloader <OBJECT> (default: objNull)
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*
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* Return Value:
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* Object was unloaded <BOOL>
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*
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* Example:
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* [object, vehicle] call ace_cargo_fnc_unloadItem
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*
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* Public: Yes
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*/
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params ["_item", "_vehicle", ["_unloader", objNull]];
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TRACE_3("params",_item,_vehicle,_unloader);
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//This covers testing vehicle stability and finding a safe position
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private _emptyPosAGL = [_vehicle, _item, _unloader] call EFUNC(common,findUnloadPosition);
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TRACE_1("findUnloadPosition",_emptyPosAGL);
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if ((count _emptyPosAGL) != 3) exitWith {
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TRACE_4("Could not find unload pos",_vehicle,getPosASL _vehicle,isTouchingGround _vehicle,speed _vehicle);
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if ((!isNull _unloader) && {_unloader == ACE_player}) then {
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//display text saying there are no safe places to exit the vehicle
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[localize ELSTRING(common,NoRoomToUnload)] call EFUNC(common,displayTextStructured);
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};
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false
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};
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private _loaded = _vehicle getVariable [QGVAR(loaded), []];
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if !(_item in _loaded) exitWith {
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ERROR_3("Tried to unload item [%1] not in vehicle[%2] cargo[%3]", _item, _vehicle, _loaded);
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false
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};
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_loaded deleteAt (_loaded find _item);
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_vehicle setVariable [QGVAR(loaded), _loaded, true];
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private _space = [_vehicle] call FUNC(getCargoSpaceLeft);
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private _itemSize = [_item] call FUNC(getSizeItem);
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_vehicle setVariable [QGVAR(space), (_space + _itemSize), true];
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private _object = _item;
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if (_object isEqualType objNull) then {
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detach _object;
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// hideObjectGlobal must be executed before setPos to ensure light objects are rendered correctly
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// do both on server to ensure they are executed in the correct order
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[QGVAR(serverUnload), [_object, _emptyPosAGL]] call CBA_fnc_serverEvent;
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} else {
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_object = createVehicle [_item, _emptyPosAGL, [], 0, "NONE"];
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_object setPosASL (AGLtoASL _emptyPosAGL);
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[QEGVAR(common,fixCollision), _object] call CBA_fnc_localEvent;
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[QEGVAR(common,fixPosition), _object] call CBA_fnc_localEvent;
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};
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// Dragging integration
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[_unloader, _object] call FUNC(unloadCarryItem);
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// Invoke listenable event
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["ace_cargoUnloaded", [_object, _vehicle, "unload"]] call CBA_fnc_globalEvent;
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true
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