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46 lines
1.2 KiB
Plaintext
46 lines
1.2 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Dani (TCVM)
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* Starts vehicle barrel smoke effect.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1. Selections for smoke to come out of <ARRAY> (default: [])
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*
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* Return Value:
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* None
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*
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* Example:
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* [vehicle player, ["commander_turret"]] call ace_cookoff_fnc_smoke
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*
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* Public: No
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*/
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params ["_vehicle", ["_positions", []]];
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private _turretConfig = [_vehicle, [0]] call CBA_fnc_getTurret;
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private _positionBarrelEnd = getText (_turretConfig >> "gunBeg");
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// smoke out of cannon and hatches
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private _smokeBarrel = "#particlesource" createVehicleLocal [0, 0, 0];
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_smokeBarrel setParticleClass "MediumDestructionSmoke";
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_smokeBarrel attachTo [_vehicle, [0, 0, 0], _positionBarrelEnd];
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private _effects = [_smokeBarrel];
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{
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private _position = [0, -2, 0];
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if (_x isNotEqualTo "#noselection") then {
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_position = _vehicle selectionPosition _x;
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};
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private _smoke = "#particlesource" createVehicleLocal [0, 0, 0];
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_smoke setParticleClass "ObjectDestructionSmoke1_2Smallx";
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_smoke attachTo [_vehicle, _position];
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_effects pushBack _smoke;
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} forEach _positions;
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_vehicle setVariable [QGVAR(effects), _effects];
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